StatTypeGGG.SkillLifeCostPosPctFinalWhileOnLowLife = 21396
Selects skill life cost pos pct final while on low life in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.SkillLifeCostPosPctFinalWhileOnLowLife = 21396
Selects skill life cost pos pct final while on low life in StatTypeGGG.
StatTypeGGG.SkillLifeCostPosWithChannellingSkills = 14230
Selects skill life cost pos with channelling skills in StatTypeGGG.
StatTypeGGG.SkillLifeCostPosWithNonChannellingSkills = 14231
Selects skill life cost pos with non channelling skills in StatTypeGGG.
StatTypeGGG.SkillLifeRegenerationPerMinutePerAffectedEnemy = 8019
Selects skill life regeneration per minute per affected enemy in StatTypeGGG.
StatTypeGGG.SkillLifeRegenerationPerMinuteWithAtLeast1AffectedEnemy = 8021
Selects skill life regeneration per minute with at least1 affected enemy in StatTypeGGG.
StatTypeGGG.SkillLightningDamagePctToConvertToChaos = 1496
Selects skill lightning damage pct to convert to chaos in StatTypeGGG.
StatTypeGGG.SkillLightningDamagePctToConvertToCold = 1493
Selects skill lightning damage pct to convert to cold in StatTypeGGG.
StatTypeGGG.SkillLightningDamagePctToConvertToFire = 1492
Selects skill lightning damage pct to convert to fire in StatTypeGGG.
StatTypeGGG.SkillManaCostPos = 2478
Selects skill mana cost pos in StatTypeGGG.
StatTypeGGG.SkillManaCostPosForEachEquippedCorruptedItem = 8717
Selects skill mana cost pos for each equipped corrupted item in StatTypeGGG.
StatTypeGGG.SkillManaCostPosPctFinalFromManaInfusedStaff = 23228
Selects skill mana cost pos pct final from mana infused staff in StatTypeGGG.
StatTypeGGG.SkillManaCostPosWhileAffectedByClarity = 7334
Selects skill mana cost pos while affected by clarity in StatTypeGGG.
StatTypeGGG.SkillManaCostPosWithChannellingSkills = 9005
Selects skill mana cost pos with channelling skills in StatTypeGGG.
StatTypeGGG.SkillManaCostPosWithNonChannellingSkills = 10146
Selects skill mana cost pos with non channelling skills in StatTypeGGG.
StatTypeGGG.SkillManaCostPosWithNonChannellingSkillsWhileAffectedByClarity = 10147
Selects skill mana cost pos with non channelling skills while affected by clarity in StatTypeGGG.
StatTypeGGG.SkillManaRegenerationPerMinutePerAffectedEnemy = 8020
Selects skill mana regeneration per minute per affected enemy in StatTypeGGG.
StatTypeGGG.SkillManaRegenerationPerMinuteWithAtLeast1AffectedEnemy = 8022
Selects skill mana regeneration per minute with at least1 affected enemy in StatTypeGGG.
StatTypeGGG.SkillMaxUnleashSeals = 10501
Selects skill max unleash seals in StatTypeGGG.
StatTypeGGG.SkillMaximumTravelDistance = 14612
Selects skill maximum travel distance in StatTypeGGG.
StatTypeGGG.SkillMaximumTravelDistancePosPct = 11856
Selects skill maximum travel distance pos pct in StatTypeGGG.
StatTypeGGG.SkillMinionExplosionLifePct = 13411
Selects skill minion explosion life pct in StatTypeGGG.
StatTypeGGG.SkillNoCostOrReservation = 14223
Selects skill no cost or reservation in StatTypeGGG.
StatTypeGGG.SkillNoLifeReservation = 14215
Selects skill no life reservation in StatTypeGGG.
StatTypeGGG.SkillNoReservation = 14217
Selects skill no reservation in StatTypeGGG.
StatTypeGGG.SkillNumberOfAdditionalHits = 1124
Selects skill number of additional hits in StatTypeGGG.
StatTypeGGG.SkillNumberOfPreviousLocationsToTrack = 10842
Selects skill number of previous locations to track in StatTypeGGG.
StatTypeGGG.SkillNumberOfTriggers = 2535
Selects skill number of triggers in StatTypeGGG.
StatTypeGGG.SkillOverridePvpScalingTimeMs = 1122
Selects skill override pvp scaling time ms in StatTypeGGG.
StatTypeGGG.SkillPhysicalDamagePctToConvertToChaos = 1109
Selects skill physical damage pct to convert to chaos in StatTypeGGG.
StatTypeGGG.SkillPhysicalDamagePctToConvertToCold = 1107
Selects skill physical damage pct to convert to cold in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.