StatTypeGGG.StaticStrikeBeamDamagePosPctFinal = 8274
Selects static strike beam damage pos pct final in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.StaticStrikeBeamDamagePosPctFinal = 8274
Selects static strike beam damage pos pct final in StatTypeGGG.
StatTypeGGG.StaticStrikeBeamDamagePosPctFinalWhileMoving = 8275
Selects static strike beam damage pos pct final while moving in StatTypeGGG.
StatTypeGGG.StaticStrikeDamagePosPct = 4086
Selects static strike damage pos pct in StatTypeGGG.
StatTypeGGG.StaticStrikeDurationPosPct = 4301
Selects static strike duration pos pct in StatTypeGGG.
StatTypeGGG.StaticStrikeExplosionDamagePosPctFinal = 2615
Selects static strike explosion damage pos pct final in StatTypeGGG.
StatTypeGGG.StaticStrikeMaximumGatheringLightningStacks = 22422
Selects static strike maximum gathering lightning stacks in StatTypeGGG.
StatTypeGGG.StaticStrikeNumAdditionalChains = 22424
Selects static strike num additional chains in StatTypeGGG.
StatTypeGGG.StaticStrikeNumberGatheringLightningToGainOnHit = 22423
Selects static strike number gathering lightning to gain on hit in StatTypeGGG.
StatTypeGGG.StaticStrikeNumberOfBeamTargets = 8232
Selects static strike number of beam targets in StatTypeGGG.
StatTypeGGG.StaticStrikeRadiusPosPct = 4252
Selects static strike radius pos pct in StatTypeGGG.
StatTypeGGG.StaticStrikeZapSpeedPosPct = 8235
Selects static strike zap speed pos pct in StatTypeGGG.
StatTypeGGG.StationaryShieldThrowFiringIntervalMs = 21427
Selects stationary shield throw firing interval ms in StatTypeGGG.
StatTypeGGG.StationaryShieldThrowIntervalAccelerationPctPerInterval = 21428
Selects stationary shield throw interval acceleration pct per interval in StatTypeGGG.
StatTypeGGG.StationaryShieldThrowProjectilesPerInterval = 21426
Selects stationary shield throw projectiles per interval in StatTypeGGG.
StatTypeGGG.StatusAilmentsRemovedAtLowLife = 3634
Selects status ailments removed at low life in StatTypeGGG.
StatTypeGGG.StatusAilmentsYouInflictDurationPosPctWhileFocused = 8658
Selects status ailments you inflict duration pos pct while focused in StatTypeGGG.
StatTypeGGG.StatusAilmentsYouInflictDurationPosPctWithBows = 11182
Selects status ailments you inflict duration pos pct with bows in StatTypeGGG.
StatTypeGGG.StealEnduranceChargesOnHitPctWithTincturedWeapons = 19424
Selects steal endurance charges on hit pct with tinctured weapons in StatTypeGGG.
StatTypeGGG.StealFrenzyChargesOnHitPctWithTincturedWeapons = 19423
Selects steal frenzy charges on hit pct with tinctured weapons in StatTypeGGG.
StatTypeGGG.StealPowerChargesOnHitPctWithTincturedWeapons = 19422
Selects steal power charges on hit pct with tinctured weapons in StatTypeGGG.
StatTypeGGG.StealthPosPct = 12562
Selects stealth pos pct in StatTypeGGG.
StatTypeGGG.StealthPosPctIfHaveHitWithClawRecently = 18629
Selects stealth pos pct if have hit with claw recently in StatTypeGGG.
StatTypeGGG.StealthPosPctWhileAffectedByElusive = 21810
Selects stealth pos pct while affected by elusive in StatTypeGGG.
StatTypeGGG.SteelAmmoConsumedPerUse = 12546
Selects steel ammo consumed per use in StatTypeGGG.
StatTypeGGG.SteelAmmoConsumedPerUseByTotem = 19830
Selects steel ammo consumed per use by totem in StatTypeGGG.
StatTypeGGG.SteelAmmoConsumedPerUseWithAttacksThatFireProjectiles = 14141
Selects steel ammo consumed per use with attacks that fire projectiles in StatTypeGGG.
StatTypeGGG.SteelSkillPctChanceToNotConsumeAmmo = 13188
Selects steel skill pct chance to not consume ammo in StatTypeGGG.
StatTypeGGG.SteelStealAreaOfEffectPosPct = 12845
Selects steel steal area of effect pos pct in StatTypeGGG.
StatTypeGGG.SteelStealCastSpeedPosPct = 12847
Selects steel steal cast speed pos pct in StatTypeGGG.
StatTypeGGG.SteelStealReflectDamagePosPct = 12846
Selects steel steal reflect damage pos pct in StatTypeGGG.
DPB1 0.3.29.52 · Reference reviewed 2026-10-25. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.