StatTypeGGG.TreatEnemyResistancesAsNegatedOnElementalDamageHitPctChance = 18020
Selects treat enemy resistances as negated on elemental damage hit pct chance in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.TreatEnemyResistancesAsNegatedOnElementalDamageHitPctChance = 18020
Selects treat enemy resistances as negated on elemental damage hit pct chance in StatTypeGGG.
StatTypeGGG.TrialmasterTetherMovementSpeedPosPctFinal = 14369
Selects trialmaster tether movement speed pos pct final in StatTypeGGG.
StatTypeGGG.TricksterCannotTakeDamageOverTimeForXMsEvery10Seconds = 15469
Selects trickster cannot take damage over time for x ms every10 seconds in StatTypeGGG.
StatTypeGGG.TricksterDamageOverTimePosPctFinal = 7673
Selects trickster damage over time pos pct final in StatTypeGGG.
StatTypeGGG.TricksterDamageOverTimeTakenPosPctFinal = 16785
Selects trickster damage over time taken pos pct final in StatTypeGGG.
StatTypeGGG.TricksterDamagePosPctFinalPerDifferentMastery = 16856
Selects trickster damage pos pct final per different mastery in StatTypeGGG.
StatTypeGGG.TricksterHitDamageTakenPosPctFinal = 16784
Selects trickster hit damage taken pos pct final in StatTypeGGG.
StatTypeGGG.TricksterPassiveChanceToEvadeAttacksWhileNotOnFullEnergyShieldPosPctFinal = 3860
Selects trickster passive chance to evade attacks while not on full energy shield pos pct final in StatTypeGGG.
StatTypeGGG.TriggerAMainHandSocketedSpellOnChannelWithBladeFlurryOrChargedDash = 18108
Selects trigger a main hand socketed spell on channel with blade flurry or charged dash in StatTypeGGG.
StatTypeGGG.TriggerAfterSpending200ManaPctChance = 8692
Selects trigger after spending200 mana pct chance in StatTypeGGG.
StatTypeGGG.TriggerAnOffHandSocketedSpellOnChannelWithBladeFlurryOrChargedDash = 18109
Selects trigger an off hand socketed spell on channel with blade flurry or charged dash in StatTypeGGG.
StatTypeGGG.TriggerAttackGraftEachSecondChanneling = 22133
Selects trigger attack graft each second channeling in StatTypeGGG.
StatTypeGGG.TriggerBrandSupportHitDamagePosPctFinalVsBrandedEnemy = 12274
Selects trigger brand support hit damage pos pct final vs branded enemy in StatTypeGGG.
StatTypeGGG.TriggerCascadeA = 6326
Selects trigger cascade a in StatTypeGGG.
StatTypeGGG.TriggerCascadeAngle = 6330
Selects trigger cascade angle in StatTypeGGG.
StatTypeGGG.TriggerCascadeAngleBetweenArms = 6344
Selects trigger cascade angle between arms in StatTypeGGG.
StatTypeGGG.TriggerCascadeArmAngleOffset = 8154
Selects trigger cascade arm angle offset in StatTypeGGG.
StatTypeGGG.TriggerCascadeB = 6327
Selects trigger cascade b in StatTypeGGG.
StatTypeGGG.TriggerCascadeBehaviourVariation = 6300
Selects trigger cascade behaviour variation in StatTypeGGG.
StatTypeGGG.TriggerCascadeC = 6328
Selects trigger cascade c in StatTypeGGG.
StatTypeGGG.TriggerCascadeD = 6329
Selects trigger cascade d in StatTypeGGG.
StatTypeGGG.TriggerCascadeMsBetweenSpikes = 6298
Selects trigger cascade ms between spikes in StatTypeGGG.
StatTypeGGG.TriggerCascadeNumberOfArms = 6343
Selects trigger cascade number of arms in StatTypeGGG.
StatTypeGGG.TriggerCascadeNumberOfSpikes = 6297
Selects trigger cascade number of spikes in StatTypeGGG.
StatTypeGGG.TriggerCascadeTargetVariation = 6342
Selects trigger cascade target variation in StatTypeGGG.
StatTypeGGG.TriggerCascadeUseContactPoints = 6415
Selects trigger cascade use contact points in StatTypeGGG.
StatTypeGGG.TriggerChargeAdditionalBlockChanceAgainstProjectilesPct = 6247
Selects trigger charge additional block chance against projectiles pct in StatTypeGGG.
StatTypeGGG.TriggerContextAilmentDamagePosPctFinal = 15021
Selects trigger context ailment damage pos pct final in StatTypeGGG.
StatTypeGGG.TriggerContextAllDamagePosPctFinal = 12238
Selects trigger context all damage pos pct final in StatTypeGGG.
StatTypeGGG.TriggerContextHitDamagePosPctFinal = 12009
Selects trigger context hit damage pos pct final in StatTypeGGG.
DPB1 0.3.29.52 · Reference reviewed 2026-10-25. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.