DPB1Enum · Values and results

StatTypeGGG

Stats Type as rapresented in the game ggpk file.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum StatTypeGGG
Reference: DPB1 0.3.29.47Compare the DPB2 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

23345 named values

BloodreapDamagePosPct

ValueLink ↗
StatTypeGGG.BloodreapDamagePosPct = 14357

Selects bloodreap damage pos pct in StatTypeGGG.

BloodreapSkillAreaOfEffectPosPct

ValueLink ↗
StatTypeGGG.BloodreapSkillAreaOfEffectPosPct = 14358

Selects bloodreap skill area of effect pos pct in StatTypeGGG.

BloodrendDebuffDamageOverTimeTakenPosPctPerStack

ValueLink ↗
StatTypeGGG.BloodrendDebuffDamageOverTimeTakenPosPctPerStack = 23156

Selects bloodrend debuff damage over time taken pos pct per stack in StatTypeGGG.

BloodriteBaseTriggerFrequencyMs

ValueLink ↗
StatTypeGGG.BloodriteBaseTriggerFrequencyMs = 23157

Selects bloodrite base trigger frequency ms in StatTypeGGG.

BloodriteTriggerFrequencyPosPctPerStage

ValueLink ↗
StatTypeGGG.BloodriteTriggerFrequencyPosPctPerStage = 23158

Selects bloodrite trigger frequency pos pct per stage in StatTypeGGG.

BloodstainedBannerAdrenalineDurationPerStageMs

ValueLink ↗
StatTypeGGG.BloodstainedBannerAdrenalineDurationPerStageMs = 8621

Selects bloodstained banner adrenaline duration per stage ms in StatTypeGGG.

BloodstainedBannerStageCount

ValueLink ↗
StatTypeGGG.BloodstainedBannerStageCount = 11969

Selects bloodstained banner stage count in StatTypeGGG.

BloodwhirlCooldownDoesNotTick

ValueLink ↗
StatTypeGGG.BloodwhirlCooldownDoesNotTick = 11027

Selects bloodwhirl cooldown does not tick in StatTypeGGG.

BloodwormOnDamageTakenPct

ValueLink ↗
StatTypeGGG.BloodwormOnDamageTakenPct = 3910

Selects bloodworm on damage taken pct in StatTypeGGG.

BodyArmourDefencesDoubledWhileNoGemsInBodyArmour

ValueLink ↗
StatTypeGGG.BodyArmourDefencesDoubledWhileNoGemsInBodyArmour = 19560

Selects body armour defences doubled while no gems in body armour in StatTypeGGG.

BodyArmourEvasionRatingPosPct

ValueLink ↗
StatTypeGGG.BodyArmourEvasionRatingPosPct = 15540

Selects body armour evasion rating pos pct in StatTypeGGG.

BodyArmourImplicitDamageTakenNeg1PctFinalPerXDexterity

ValueLink ↗
StatTypeGGG.BodyArmourImplicitDamageTakenNeg1PctFinalPerXDexterity = 16094

Selects body armour implicit damage taken neg1 pct final per x dexterity in StatTypeGGG.

BodyArmourImplicitDamageTakenNeg1PctFinalPerXIntelligence

ValueLink ↗
StatTypeGGG.BodyArmourImplicitDamageTakenNeg1PctFinalPerXIntelligence = 16095

Selects body armour implicit damage taken neg1 pct final per x intelligence in StatTypeGGG.

BodyArmourImplicitDamageTakenNeg1PctFinalPerXStrength

ValueLink ↗
StatTypeGGG.BodyArmourImplicitDamageTakenNeg1PctFinalPerXStrength = 16093

Selects body armour implicit damage taken neg1 pct final per x strength in StatTypeGGG.

BodyArmourImplicitGainEnduranceChargeEveryXMs

ValueLink ↗
StatTypeGGG.BodyArmourImplicitGainEnduranceChargeEveryXMs = 16106

Selects body armour implicit gain endurance charge every x ms in StatTypeGGG.

BodyArmourImplicitGainFrenzyChargeEveryXMs

ValueLink ↗
StatTypeGGG.BodyArmourImplicitGainFrenzyChargeEveryXMs = 16107

Selects body armour implicit gain frenzy charge every x ms in StatTypeGGG.

BodyArmourImplicitGainPowerChargeEveryXMs

ValueLink ↗
StatTypeGGG.BodyArmourImplicitGainPowerChargeEveryXMs = 16108

Selects body armour implicit gain power charge every x ms in StatTypeGGG.

BodyArmourMtxColorVariation

ValueLink ↗
StatTypeGGG.BodyArmourMtxColorVariation = 16524

Selects body armour mtx color variation in StatTypeGGG.

BodyArmourTriggerSocketedSpellOnUnarmedMeleeCriticalHitCooldown

ValueLink ↗
StatTypeGGG.BodyArmourTriggerSocketedSpellOnUnarmedMeleeCriticalHitCooldown = 21424

Selects body armour trigger socketed spell on unarmed melee critical hit cooldown in StatTypeGGG.

BodyswapDamagePosPctWhenNotConsumingCorpse

ValueLink ↗
StatTypeGGG.BodyswapDamagePosPctWhenNotConsumingCorpse = 13118

Selects bodyswap damage pos pct when not consuming corpse in StatTypeGGG.

BoneArmourCooldownDoesNotTick

ValueLink ↗
StatTypeGGG.BoneArmourCooldownDoesNotTick = 10105

Selects bone armour cooldown does not tick in StatTypeGGG.

BoneArmourDamageAbsorbedPct

ValueLink ↗
StatTypeGGG.BoneArmourDamageAbsorbedPct = 10433

Selects bone armour damage absorbed pct in StatTypeGGG.

BoneGolemAttackSpeedPosPctFinalAfterThirdComboIndex

ValueLink ↗
StatTypeGGG.BoneGolemAttackSpeedPosPctFinalAfterThirdComboIndex = 10063

Selects bone golem attack speed pos pct final after third combo index in StatTypeGGG.

BoneGolemDamagePerNonGolemMinionNearbyMaximumPct

ValueLink ↗
StatTypeGGG.BoneGolemDamagePerNonGolemMinionNearbyMaximumPct = 10062

Selects bone golem damage per non golem minion nearby maximum pct in StatTypeGGG.

BoneGolemDamagePosPct

ValueLink ↗
StatTypeGGG.BoneGolemDamagePosPct = 10535

Selects bone golem damage pos pct in StatTypeGGG.

BoneGolemDamagePosPctFinalAfterThirdComboIndex

ValueLink ↗
StatTypeGGG.BoneGolemDamagePosPctFinalAfterThirdComboIndex = 10064

Selects bone golem damage pos pct final after third combo index in StatTypeGGG.

BoneGolemDamagePosPctFinalPerNonGolemMinionNearby

ValueLink ↗
StatTypeGGG.BoneGolemDamagePosPctFinalPerNonGolemMinionNearby = 10061

Selects bone golem damage pos pct final per non golem minion nearby in StatTypeGGG.

BoneGolemElementalResistancesPct

ValueLink ↗
StatTypeGGG.BoneGolemElementalResistancesPct = 10537

Selects bone golem elemental resistances pct in StatTypeGGG.

BoneGolemGrantsMinionMaximumAddedPhysicalDamage

ValueLink ↗
StatTypeGGG.BoneGolemGrantsMinionMaximumAddedPhysicalDamage = 10060

Selects bone golem grants minion maximum added physical damage in StatTypeGGG.

BoneGolemGrantsMinionMinimumAddedPhysicalDamage

ValueLink ↗
StatTypeGGG.BoneGolemGrantsMinionMinimumAddedPhysicalDamage = 10059

Selects bone golem grants minion minimum added physical damage in StatTypeGGG.

DPB1 0.3.29.47 · Reference reviewed 2026-10-04. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.