public SubterainChartElement.DelveNode.DelveNode()
Creates a new DelveNode instance.
Provides delve node data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Elements
public class SubterainChartElement.DelveNodeMembers declared by a base type are documented on that type. Follow these links to include them in your lookup.
public SubterainChartElement.DelveNode.DelveNode()
Creates a new DelveNode instance.
public bool SubterainChartElement.DelveNode.SelectIcon()
Move the mouse over the Icon in this node. Please note! the node must be visible on the screen. To move the screen and make it visible, use the function MoveMapToNode contained in LokiPoe.DelveSubterrainChartUi.
Returns: Return true if the mouse is over the icon.
public string SubterainChartElement.DelveNode.ArtTexture { get; }
Return the Art Texture for this node.
public int SubterainChartElement.DelveNode.Column { get; }
The node Column position.
public List<SubterainChartElement.DelveNode> SubterainChartElement.DelveNode.Connections { get; }
Return a List of DelveNode rapresenting all the nodes connected to this node. Please note! using the connections, you can rebuild and navigate the full chart.
public int SubterainChartElement.DelveNode.DarknessResistanceModificator { get; }
The node Darkness Resistance Modificator.
public int SubterainChartElement.DelveNode.Depth { get; }
The Node Depth.
public string SubterainChartElement.DelveNode.IconImmage { get; }
Return the Immage of the Icon in this node.
public bool SubterainChartElement.DelveNode.IsMineShaft { get; }
Return true if the node is a Shaft. not sure if this is intresting, might probably ignore it if not for navigation purpose, following the shaft you can rebuild all the path to the entrace.
public bool SubterainChartElement.DelveNode.IsMouseOverCell { get; }
Return true if the mouse is actually hovering the square occupied by this node.
public bool SubterainChartElement.DelveNode.IsMouseOverIcon { get; }
Return true if the mouse is actually over the icon in this Node.
public bool SubterainChartElement.DelveNode.IsNodeVisible { get; }
Return true if the node is not covered by the dark.
public bool SubterainChartElement.DelveNode.IsPathHidden { get; }
Return true if the node contain a hidden path.
public int SubterainChartElement.DelveNode.LightRadiusModificator { get; }
The node Light Radius Modificator.
public string SubterainChartElement.DelveNode.LootDescription { get; }
The node Loot Description.
public int SubterainChartElement.DelveNode.MonsterDamageModificator { get; }
The node Monster Damage Modificator.
public int SubterainChartElement.DelveNode.MonsterLevel { get; }
The node Monster Level.
public int SubterainChartElement.DelveNode.MonsterLifeModificator { get; }
The node Monster Life Modificator.
public string SubterainChartElement.DelveNode.Name { get; }
The node Name.
public bool SubterainChartElement.DelveNode.NodeContainIcon { get; }
Return true if the node contain a explorable icon.
public int SubterainChartElement.DelveNode.Row { get; }
The node Row position.
public int SubterainChartElement.DelveNode.SulphiteCost { get; }
The node Sulphite Cost.
public bool SubterainChartElement.DelveNode.Visited { get; }
Return true if the node is been visited.
public bool SubterainChartElement.DelveNode.YouAreHere { get; }
Return true if you are actually in this node.
public string SubterainChartElement.DelveNode.ZoneName { get; }
The node Zone Name.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.