DPB1Class · Interface and panels

SubterainChartElement.DelveNode

Provides delve node data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Elements

public class SubterainChartElement.DelveNode

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

25 results

DelveNode

MethodLink ↗
public SubterainChartElement.DelveNode.DelveNode()

Creates a new DelveNode instance.

SelectIcon

MethodLink ↗
public bool SubterainChartElement.DelveNode.SelectIcon()

Move the mouse over the Icon in this node. Please note! the node must be visible on the screen. To move the screen and make it visible, use the function MoveMapToNode contained in LokiPoe.DelveSubterrainChartUi.

Returns: Return true if the mouse is over the icon.

ArtTexture

PropertyLink ↗
public string SubterainChartElement.DelveNode.ArtTexture { get; }

Return the Art Texture for this node.

Column

PropertyLink ↗
public int SubterainChartElement.DelveNode.Column { get; }

The node Column position.

Connections

PropertyLink ↗
public List<SubterainChartElement.DelveNode> SubterainChartElement.DelveNode.Connections { get; }

Return a List of DelveNode rapresenting all the nodes connected to this node. Please note! using the connections, you can rebuild and navigate the full chart.

DarknessResistanceModificator

PropertyLink ↗
public int SubterainChartElement.DelveNode.DarknessResistanceModificator { get; }

The node Darkness Resistance Modificator.

Depth

PropertyLink ↗
public int SubterainChartElement.DelveNode.Depth { get; }

The Node Depth.

IconImmage

PropertyLink ↗
public string SubterainChartElement.DelveNode.IconImmage { get; }

Return the Immage of the Icon in this node.

IsMineShaft

PropertyLink ↗
public bool SubterainChartElement.DelveNode.IsMineShaft { get; }

Return true if the node is a Shaft. not sure if this is intresting, might probably ignore it if not for navigation purpose, following the shaft you can rebuild all the path to the entrace.

IsMouseOverCell

PropertyLink ↗
public bool SubterainChartElement.DelveNode.IsMouseOverCell { get; }

Return true if the mouse is actually hovering the square occupied by this node.

IsMouseOverIcon

PropertyLink ↗
public bool SubterainChartElement.DelveNode.IsMouseOverIcon { get; }

Return true if the mouse is actually over the icon in this Node.

IsNodeVisible

PropertyLink ↗
public bool SubterainChartElement.DelveNode.IsNodeVisible { get; }

Return true if the node is not covered by the dark.

IsPathHidden

PropertyLink ↗
public bool SubterainChartElement.DelveNode.IsPathHidden { get; }

Return true if the node contain a hidden path.

LightRadiusModificator

PropertyLink ↗
public int SubterainChartElement.DelveNode.LightRadiusModificator { get; }

The node Light Radius Modificator.

LootDescription

PropertyLink ↗
public string SubterainChartElement.DelveNode.LootDescription { get; }

The node Loot Description.

MonsterDamageModificator

PropertyLink ↗
public int SubterainChartElement.DelveNode.MonsterDamageModificator { get; }

The node Monster Damage Modificator.

MonsterLevel

PropertyLink ↗
public int SubterainChartElement.DelveNode.MonsterLevel { get; }

The node Monster Level.

MonsterLifeModificator

PropertyLink ↗
public int SubterainChartElement.DelveNode.MonsterLifeModificator { get; }

The node Monster Life Modificator.

Name

PropertyLink ↗
public string SubterainChartElement.DelveNode.Name { get; }

The node Name.

NodeContainIcon

PropertyLink ↗
public bool SubterainChartElement.DelveNode.NodeContainIcon { get; }

Return true if the node contain a explorable icon.

Row

PropertyLink ↗
public int SubterainChartElement.DelveNode.Row { get; }

The node Row position.

SulphiteCost

PropertyLink ↗
public int SubterainChartElement.DelveNode.SulphiteCost { get; }

The node Sulphite Cost.

Visited

PropertyLink ↗
public bool SubterainChartElement.DelveNode.Visited { get; }

Return true if the node is been visited.

YouAreHere

PropertyLink ↗
public bool SubterainChartElement.DelveNode.YouAreHere { get; }

Return true if you are actually in this node.

ZoneName

PropertyLink ↗
public string SubterainChartElement.DelveNode.ZoneName { get; }

The node Zone Name.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.