DPB1Class · World, character and items

WorldArea

Represents world area in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class WorldArea

Members and overloads

24 results

WorldArea

MethodLink ↗
public WorldArea.WorldArea()

Creates a new WorldArea instance.

ToString

MethodLink ↗
public override string WorldArea.ToString()

Returns a text representation of this value.

Returns: The string result.

Act

PropertyLink ↗
public int WorldArea.Act { get; }

Gets act for WorldArea.

AreaLevel

PropertyLink ↗
public int WorldArea.AreaLevel { get; }

Gets area level for WorldArea.

Connections

PropertyLink ↗
public List<WorldArea> WorldArea.Connections { get; }

Gets the connections collection. Its element types are linked below.

CorruptedAreas

PropertyLink ↗
public List<WorldArea> WorldArea.CorruptedAreas { get; }

Gets the corrupted areas collection. Its element types are linked below.

HasWaypoint

PropertyLink ↗
public bool WorldArea.HasWaypoint { get; }

Whether waypoint is present.

Id

PropertyLink ↗
public string WorldArea.Id { get; }

Gets id for WorldArea.

Index

PropertyLink ↗
public int WorldArea.Index { get; internal set; }

Gets index for WorldArea.

IsAbyssArea

PropertyLink ↗
public bool WorldArea.IsAbyssArea { get; }

Whether this world area is abyss area.

IsAspirantsPlaza

PropertyLink ↗
public bool WorldArea.IsAspirantsPlaza { get; }

Whether this world area is aspirants plaza.

IsAtlasMap

PropertyLink ↗
public bool WorldArea.IsAtlasMap { get; }

Whether this world area is atlas map.

IsCorruptedArea

PropertyLink ↗
public bool WorldArea.IsCorruptedArea { get; }

Whether this world area is corrupted area.

IsDailyArea

PropertyLink ↗
public bool WorldArea.IsDailyArea { get; }

Whether this world area is daily area.

IsHideOut

PropertyLink ↗
public bool WorldArea.IsHideOut { get; }

Whether this world area is hide out.

IsLabyrinthArea

PropertyLink ↗
public bool WorldArea.IsLabyrinthArea { get; }

Whether this world area is labyrinth area.

IsMap

PropertyLink ↗
public bool WorldArea.IsMap { get; }

Whether this world area is map.

IsMapTrialArea

PropertyLink ↗
public bool WorldArea.IsMapTrialArea { get; }

Whether this world area is map trial area.

IsMapWorlds

PropertyLink ↗
public bool WorldArea.IsMapWorlds { get; }

Whether this world area is map worlds.

IsMenagerieArea

PropertyLink ↗
public bool WorldArea.IsMenagerieArea { get; }

Whether this world area is menagerie area.

IsMissionArea

PropertyLink ↗
public bool WorldArea.IsMissionArea { get; }

Whether this world area is mission area.

IsTown

PropertyLink ↗
public bool WorldArea.IsTown { get; }

Whether this world area is town.

Name

PropertyLink ↗
public string WorldArea.Name { get; }

Gets name for WorldArea.

WorldAreaId

PropertyLink ↗
public int WorldArea.WorldAreaId { get; }

Gets world area id for WorldArea.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.