public WorldArea.WorldArea()
Creates a new WorldArea instance.
Represents world area in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class WorldAreapublic WorldArea.WorldArea()
Creates a new WorldArea instance.
public override string WorldArea.ToString()
Returns a text representation of this value.
Returns: The string result.
public int WorldArea.Act { get; }
Gets act for WorldArea.
public int WorldArea.AreaLevel { get; }
Gets area level for WorldArea.
public List<WorldArea> WorldArea.Connections { get; }
Gets the connections collection. Its element types are linked below.
public List<WorldArea> WorldArea.CorruptedAreas { get; }
Gets the corrupted areas collection. Its element types are linked below.
public bool WorldArea.HasWaypoint { get; }
Whether waypoint is present.
public string WorldArea.Id { get; }
Gets id for WorldArea.
public int WorldArea.Index { get; internal set; }
Gets index for WorldArea.
public bool WorldArea.IsAbyssArea { get; }
Whether this world area is abyss area.
public bool WorldArea.IsAspirantsPlaza { get; }
Whether this world area is aspirants plaza.
public bool WorldArea.IsAtlasMap { get; }
Whether this world area is atlas map.
public bool WorldArea.IsCorruptedArea { get; }
Whether this world area is corrupted area.
public bool WorldArea.IsDailyArea { get; }
Whether this world area is daily area.
public bool WorldArea.IsHideOut { get; }
Whether this world area is hide out.
public bool WorldArea.IsLabyrinthArea { get; }
Whether this world area is labyrinth area.
public bool WorldArea.IsMap { get; }
Whether this world area is map.
public bool WorldArea.IsMapTrialArea { get; }
Whether this world area is map trial area.
public bool WorldArea.IsMapWorlds { get; }
Whether this world area is map worlds.
public bool WorldArea.IsMenagerieArea { get; }
Whether this world area is menagerie area.
public bool WorldArea.IsMissionArea { get; }
Whether this world area is mission area.
public bool WorldArea.IsTown { get; }
Whether this world area is town.
public string WorldArea.Name { get; }
Gets name for WorldArea.
public int WorldArea.WorldAreaId { get; }
Gets world area id for WorldArea.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.