public Actor.ActionWrapper Actor.CurrentMoveAction { get; }
Return a class that describe the current Move skill, or null if no action are in place.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB1 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public Actor.ActionWrapper Actor.CurrentMoveAction { get; }
Return a class that describe the current Move skill, or null if no action are in place.
public int Actor.CurseCount { get; }
Gets curse count for Actor.
public List<NetworkObject> Actor.DeployedMines { get; }
Gets the deployed mines collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedMinions { get; }
Gets the deployed minions collection. Its element types are linked below.
public IEnumerable<NetworkObject> Actor.DeployedObjects { get; }
Gets the deployed objects collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedTotems { get; }
Gets the deployed totems collection. Its element types are linked below.
public List<NetworkObject> Actor.DeployedTraps { get; }
Gets the deployed traps collection. Its element types are linked below.
public Aura Actor.EnduranceChargeAura { get; }
Gets endurance charge aura for Actor.
public int Actor.EnduranceCharges { get; }
Gets endurance charges for Actor.
public int Actor.EnergyShield { get; }
Gets energy shield for Actor.
public int Actor.EnergyShieldMax { get; }
Gets energy shield max for Actor.
public float Actor.EnergyShieldPercent { get; }
Gets energy shield percent for Actor.
public float Actor.EnergyShieldPercentTotal { get; }
Gets energy shield percent total for Actor.
public int Actor.EnergyShieldReserved { get; }
Gets energy shield reserved for Actor.
public float Actor.EnergyShieldReservedPercent { get; }
Gets energy shield reserved percent for Actor.
public int Actor.FlameblastCharges { get; }
Gets flameblast charges for Actor.
public Aura Actor.FrenzyChargeAura { get; }
Gets frenzy charge aura for Actor.
public int Actor.FrenzyCharges { get; }
Gets frenzy charges for Actor.
public string Actor.GlovesVisual { get; }
Gets gloves visual for Actor.
public bool Actor.HasArcticArmourBuff { get; }
Whether arctic armour buff is present.
public bool Actor.HasAspectBirdBuff { get; }
Whether aspect bird buff is present.
public bool Actor.HasAspectCatBuff { get; }
Whether aspect cat buff is present.
public bool Actor.HasAspectCrabBuff { get; }
Whether aspect crab buff is present.
public bool Actor.HasAspectSpiderBuff { get; }
Whether aspect spider buff is present.
public bool Actor.HasAtzirisPromise { get; }
Whether atziris promise is present.
public bool Actor.HasBloodOfTheKarui { get; }
Whether blood of the karui is present.
public bool Actor.HasBloodRageBuff { get; }
Whether blood rage buff is present.
public bool Actor.HasBoneOffering { get; }
Whether bone offering is present.
public bool Actor.HasClarityBuff { get; }
Whether clarity buff is present.
public bool Actor.HasContagion { get; }
Whether contagion is present.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.