Members and overloads
66 results
public NetworkObject.NetworkObject(Entity player)
Creates a new NetworkObject instance using the supplied arguments.
playerEntity- Specifies player.
public NetworkObject.NetworkObject(EntityWrapper entity)
Creates a new NetworkObject instance using the supplied arguments.
entityEntityWrapper- Specifies entity.
public bool NetworkObject.ClickUi()
Clicks the centre of this object's main world-label UI once.
Returns: True when a click was sent, not confirmation that the game completed the action. False when hooks are disabled or the object/UI is unavailable, inactive or off-screen.
Use for simple interfaces such as the Abyss Lich buttons. This does not search for child buttons or choose an action in a multi-control panel: use that panel's specific methods instead. Input hooks must already be enabled by the caller. The cursor is left unchanged, allowing interfaces that accept a held item.
public string NetworkObject.Dump()
Explicit diagnostic read; never enumerates arbitrary getters or follows object graphs.
Returns: The string result.
public bool NetworkObject.Equals(NetworkObject other)
Checks whether this value equals the supplied value.
otherNetworkObject- Specifies other.
Returns: A Boolean result. The member description explains the condition being checked.
public override bool NetworkObject.Equals(object obj)
Checks whether this value equals the supplied value.
objobject- Specifies obj.
Returns: A Boolean result. The member description explains the condition being checked.
public override int NetworkObject.GetHashCode()
Returns a hash code for comparing or indexing this value.
Returns: The int result.
public static bool NetworkObject.operator ==(NetworkObject left, NetworkObject right)
Applies the equality operation to the supplied values.
leftNetworkObject- Specifies left.
rightNetworkObject- Specifies right.
Returns: A Boolean result. The member description explains the condition being checked.
public static NetworkObject.implicit operator EntityWrapper(NetworkObject @object)
Converts this value to the return type shown in the signature.
objectNetworkObject- Specifies object.
Returns: The EntityWrapper result.
public static bool NetworkObject.operator !=(NetworkObject left, NetworkObject right)
Applies the inequality operation to the supplied values.
leftNetworkObject- Specifies left.
rightNetworkObject- Specifies right.
Returns: A Boolean result. The member description explains the condition being checked.
AnimatedProperties
PropertyLink ↗
public NetworkObject NetworkObject.AnimatedProperties { get; }
Gets animated properties for NetworkObject.
AnimatedPropertiesMetadata
PropertyLink ↗
public string NetworkObject.AnimatedPropertiesMetadata { get; }
Gets animated properties metadata for NetworkObject.
ArchnemesisIsTrapped
PropertyLink ↗
public bool NetworkObject.ArchnemesisIsTrapped { get; }
Gets archnemesis is trapped for NetworkObject.
public bool NetworkObject.BaseHashChanged { get; }
Gets base hash changed for NetworkObject.
public int NetworkObject.CharacterSize { get; }
Current object extent in grid cells, or zero if Positioned is absent. Uses Positioned's frame cache; visual scaling does not define this size.
public EntityComponentInformation NetworkObject.Components { get; }
Gets components for NetworkObject.
public float NetworkObject.Distance { get; }
Gets distance for NetworkObject.
public float NetworkObject.DistanceSqr { get; }
Gets distance sqr for NetworkObject.
public EntityWrapper NetworkObject.Entity { get; }
Gets entity for NetworkObject.
HasFaustusRewardIcon
PropertyLink ↗
public bool NetworkObject.HasFaustusRewardIcon { get; }
True when the animated model has the collect-loot overhead marker (the coin-purse reward icon). Detects the marker itself, not whether it was raised by Currency Exchange or Merchant Tabs. False when the marker is absent or its model data cannot be read consistently.
public bool NetworkObject.HasHull { get; }
Whether hull is present.
HasNpcFloatingIcon
PropertyLink ↗
public bool NetworkObject.HasNpcFloatingIcon { get; }
Whether npc floating icon is present.
public Hull NetworkObject.Hull { get; }
Gets hull for NetworkObject.
public int NetworkObject.Id { get; }
Gets id for NetworkObject.
InteractCenterWorld
PropertyLink ↗
public Vector3 NetworkObject.InteractCenterWorld { get; }
Gets interact center world for NetworkObject.
IsAbyssCrackSpawner
PropertyLink ↗
public bool NetworkObject.IsAbyssCrackSpawner { get; }
Whether this network object is abyss crack spawner.
IsAbyssCraftingDevice
PropertyLink ↗
public bool NetworkObject.IsAbyssCraftingDevice { get; }
Whether this object is the Abyss pinnacle crafting device.
IsAbyssFinalNodeChest
PropertyLink ↗
public bool NetworkObject.IsAbyssFinalNodeChest { get; }
Whether this network object is abyss final node chest.
IsAbyssFinalNodeSubArea
PropertyLink ↗
public bool NetworkObject.IsAbyssFinalNodeSubArea { get; }
Whether this network object is abyss final node sub area.
IsAbyssNodeLarge
PropertyLink ↗
public bool NetworkObject.IsAbyssNodeLarge { get; }
Whether this network object is abyss node large.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.