DPB2Class · World, character and items

BurningMonolithSealedPassageway

Represents burning monolith sealed passageway in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class BurningMonolithSealedPassageway

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

7 results

Activate

MethodLink ↗
public bool BurningMonolithSealedPassageway.Activate()

Clicks Activate once, only while visible and enabled and without a cursor item. True means that input was sent, not that the server has opened the passageway.

Returns: A Boolean result. The member description explains the condition being checked.

Click

MethodLink ↗
public void BurningMonolithSealedPassageway.Click()

Click the visible Sealed Passageway label. Does not select Activate.

ActivateButton

PropertyLink ↗
public Element BurningMonolithSealedPassageway.ActivateButton { get; }

The Activate button element, or null when unavailable.

IsActivateEnabled

PropertyLink ↗
public bool BurningMonolithSealedPassageway.IsActivateEnabled { get; }

True when Activate is visible and the client enables its action.

IsActivateVisible

PropertyLink ↗
public bool BurningMonolithSealedPassageway.IsActivateVisible { get; }

True when the Activate button and its parent panel are visible.

IsVisible

PropertyLink ↗
public bool BurningMonolithSealedPassageway.IsVisible { get; }

Return true if the Burning Monolith Sealed Passageway ui is visible

Slots

PropertyLink ↗
public IReadOnlyList<BurningMonolithFragmentSlot> BurningMonolithSealedPassageway.Slots { get; }

The three single-use fragment receptacles; empty while their panel is unavailable.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.