Members and overloads
7 results
public bool BurningMonolithSealedPassageway.Activate()
Clicks Activate once, only while visible and enabled and without a cursor item. True means that input was sent, not that the server has opened the passageway.
Returns: A Boolean result. The member description explains the condition being checked.
public void BurningMonolithSealedPassageway.Click()
Click the visible Sealed Passageway label. Does not select Activate.
public Element BurningMonolithSealedPassageway.ActivateButton { get; }
The Activate button element, or null when unavailable.
IsActivateEnabled
PropertyLink ↗
public bool BurningMonolithSealedPassageway.IsActivateEnabled { get; }
True when Activate is visible and the client enables its action.
IsActivateVisible
PropertyLink ↗
public bool BurningMonolithSealedPassageway.IsActivateVisible { get; }
True when the Activate button and its parent panel are visible.
public bool BurningMonolithSealedPassageway.IsVisible { get; }
Return true if the Burning Monolith Sealed Passageway ui is visible
public IReadOnlyList<BurningMonolithFragmentSlot> BurningMonolithSealedPassageway.Slots { get; }
The three single-use fragment receptacles; empty while their panel is unavailable.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.