Members and overloads
6 results
public bool BurningMonolithFragmentSlot.InsertFromCursor()
Clicks once to submit the matching physical item already held on the cursor. Returns true only if this slot reports filled after the click. Does not pick up items, remove fragments, retry, or activate the passageway. A false result after input can mean a delayed server response; re-read IsFilled before retrying.
Returns: A Boolean result. The member description explains the condition being checked.
AcceptedItemMetadata
PropertyLink ↗
public IReadOnlyList<string> BurningMonolithFragmentSlot.AcceptedItemMetadata { get; }
Exact item metadata accepted by the game, including normal and quest variants. These describe the requirement, not an item that can be retrieved from the slot.
public bool BurningMonolithFragmentSlot.CanInsert { get; }
True while the receptacle is visible and empty and the client recognizes the item currently held on the cursor as an accepted fragment.
public int BurningMonolithFragmentSlot.Index { get; }
Zero-based slot order: 0 Ancient, 1 Faded, 2 Weathered on the current panel.
public bool BurningMonolithFragmentSlot.IsFilled { get; }
True when the game has recorded this fragment as already supplied.
public string BurningMonolithFragmentSlot.Name { get; }
The localized name of the fragment accepted by this receptacle.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.