DPB2Class · World, character and items

BurningMonolithFragmentSlot

A single-use Crisis Fragment receptacle, not an inventory. The game accepts its matching fragment from the cursor and does not allow its removal.

Namespace: DreamPoeBot.Loki.Game.Objects

public class BurningMonolithFragmentSlot

Members and overloads

6 results

InsertFromCursor

MethodLink ↗
public bool BurningMonolithFragmentSlot.InsertFromCursor()

Clicks once to submit the matching physical item already held on the cursor. Returns true only if this slot reports filled after the click. Does not pick up items, remove fragments, retry, or activate the passageway. A false result after input can mean a delayed server response; re-read IsFilled before retrying.

Returns: A Boolean result. The member description explains the condition being checked.

AcceptedItemMetadata

PropertyLink ↗
public IReadOnlyList<string> BurningMonolithFragmentSlot.AcceptedItemMetadata { get; }

Exact item metadata accepted by the game, including normal and quest variants. These describe the requirement, not an item that can be retrieved from the slot.

CanInsert

PropertyLink ↗
public bool BurningMonolithFragmentSlot.CanInsert { get; }

True while the receptacle is visible and empty and the client recognizes the item currently held on the cursor as an accepted fragment.

Index

PropertyLink ↗
public int BurningMonolithFragmentSlot.Index { get; }

Zero-based slot order: 0 Ancient, 1 Faded, 2 Weathered on the current panel.

IsFilled

PropertyLink ↗
public bool BurningMonolithFragmentSlot.IsFilled { get; }

True when the game has recorded this fragment as already supplied.

Name

PropertyLink ↗
public string BurningMonolithFragmentSlot.Name { get; }

The localized name of the fragment accepted by this receptacle.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.