DPB2Class · World, character and items

Projectile

Represents projectile in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ProjectileView DPB1 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

6 results

GetPointAlongTrajectory

MethodLink ↗
public Vector2 Projectile.GetPointAlongTrajectory(float distance)

Returns point along trajectory using the supplied arguments.

distancefloat
Specifies distance.

Returns: The Vector2 result.

ToString

MethodLink ↗
public override string Projectile.ToString()

Returns a text representation of this value.

Returns: The string result.

Caster

PropertyLink ↗
public NetworkObject Projectile.Caster { get; }

Gets caster for Projectile.

ProjectileState

PropertyLink ↗
public ProjectileSnapshot Projectile.ProjectileState { get; }

Gets projectile state for Projectile.

TrajectoryCenter

PropertyLink ↗
public Vector2 Projectile.TrajectoryCenter { get; }

Gets trajectory center for Projectile.

TrajectoryDirection

PropertyLink ↗
public Vector2 Projectile.TrajectoryDirection { get; }

Gets trajectory direction for Projectile.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.