public float Projectile.DistanceFromHull(Vector2 point)
Executes the distance from hull operation with the supplied arguments.
pointVector2- Specifies point.
Returns: The float result.
Represents projectile in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ProjectileView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public float Projectile.DistanceFromHull(Vector2 point)
Executes the distance from hull operation with the supplied arguments.
pointVector2Returns: The float result.
public Vector2 Projectile.GetPointAlongTrajectory(float distance)
Returns point along trajectory using the supplied arguments.
distancefloatReturns: The Vector2 result.
public bool Projectile.IntersectsCircle(Vector2 center, float radius = 0)
Executes the intersects circle operation with the supplied arguments.
centerVector2radiusfloatReturns: A Boolean result. The member description explains the condition being checked.
public override string Projectile.ToString()
Returns a text representation of this value.
Returns: The string result.
public NetworkObject Projectile.Caster { get; }
Entity that created this projectile, when the live backlink is still valid.
public float Projectile.EffectiveSpeed { get; }
Gets effective speed for Projectile.
public int Projectile.ObjectSize { get; }
Gets object size for Projectile.
public Skill Projectile.SourceSkill { get; }
Skill that created this projectile, resolved through the caster Actor.
public long Projectile.SourceSkillAddress { get; }
Gets source skill address for Projectile.
public Vector2 Projectile.TrajectoryCenter { get; }
Gets trajectory center for Projectile.
public Vector2 Projectile.TrajectoryDirection { get; }
Gets trajectory direction for Projectile.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.