Members and overloads
20 results
public bool Chest.UpgradeChest(string itemName)
Applies the named inventory item to this Strongbox when it is offered by the game.
itemNamestring- Exact item name, for example "Orb of Transmutation".
Returns: True when input was sent, not server confirmation. Rejections are logged with a reason; identical repeated diagnostics are throttled.
public bool Chest.AxisAligned { get; }
Gets axis aligned for Chest.
public int Chest.DropSlots { get; }
Gets drop slots for Chest.
public IEnumerable<DatModsWrapper> Chest.ExplicitAffixes { get; }
Gets the explicit affixes collection. Its element types are linked below.
public IEnumerable<StatContainer> Chest.ExplicitStats { get; }
Gets the explicit stats collection. Its element types are linked below.
public IEnumerable<DatModsWrapper> Chest.ImplicitAffixes { get; }
Gets the implicit affixes collection. Its element types are linked below.
public IEnumerable<StatContainer> Chest.ImplicitStats { get; }
Gets the implicit stats collection. Its element types are linked below.
public bool Chest.IsCorrupted { get; }
Whether this chest is corrupted.
public bool Chest.IsIdentified { get; }
Whether this chest is identified.
public bool Chest.IsLarge { get; }
Whether this chest is large.
public bool Chest.IsLocked { get; }
Whether this chest is locked.
public bool Chest.IsOpened { get; }
Whether this chest is opened.
public bool Chest.IsStompable { get; }
Whether this chest is stompable.
public bool Chest.IsStrongBox { get; }
Whether this chest is strong box.
public bool Chest.IsVaalVessel { get; }
Whether this chest is vaal vessel.
public bool Chest.OpeningDestroys { get; }
Gets opening destroys for Chest.
public bool Chest.OpensOnDamage { get; }
Gets opens on damage for Chest.
public int Chest.Quality { get; }
Gets quality for Chest.
public Rarity Chest.Rarity { get; }
Gets rarity for Chest.
public List<Item> Chest.UpgradeOptions { get; }
Returns the inventory items currently offered for upgrading this Strongbox.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.