Members and overloads
22 results
public bool Chest.UpgradeChest(string itemName)
Applies the named inventory item to this chest when the displayed option has a valid available quantity.
itemNamestring- The exact name of the Item, ex. Scroll of Wisdom, Orb of Alteration etc.
Returns: True if the requested upgrade action was started; otherwise, false.
public IEnumerable<KeyValuePair<StatTypeGGG, int>> Chest.AffixStats { get; }
Gets the affix stats collection. Its element types are linked below.
public bool Chest.AxisAligned { get; }
Gets axis aligned for Chest.
public int Chest.DropSlots { get; }
Return the nr op drops available for this chest.
public IEnumerable<ModsDat.ModRecord> Chest.ExplicitAffixes { get; }
Gets the explicit affixes collection. Its element types are linked below.
public Dictionary<StatTypeGGG, int> Chest.ExplicitStats { get; }
Gets the explicit stats collection. Its element types are linked below.
public IEnumerable<ModsDat.ModRecord> Chest.ImplicitAffixes { get; }
Gets the implicit affixes collection. Its element types are linked below.
public Dictionary<StatTypeGGG, int> Chest.ImplicitStats { get; }
Gets the implicit stats collection. Its element types are linked below.
public bool Chest.IsCorrupted { get; }
Return true if the chest is corrupted.
public bool Chest.IsIdentified { get; }
Return true if the chest is identified.
public bool Chest.IsLarge { get; }
Return true if the chest is a large chest.
public bool Chest.IsLocked { get; }
Return true if the chest is locked.
public bool Chest.IsOpened { get; }
Return true if the chest is open.
public bool Chest.IsStompable { get; }
Return true if the chest is stompable (can be open using travel skills).
public bool Chest.IsStrongBox { get; }
Return true if the chest is a strongbox.
public bool Chest.IsVaalVessel { get; }
Return true if the chest is a Vaal vessel.
public bool Chest.OpeningDestroys { get; }
Return true if the chest is destroyed after opening.
public bool Chest.OpensOnDamage { get; }
Return true if the chest can be opened by damage.
public int Chest.Quality { get; }
The actual Quality of the chest.
public Rarity Chest.Rarity { get; }
Return the rarity of the chest.
public IEnumerable<KeyValuePair<StatTypeGGG, int>> Chest.Stats { get; }
Gets the stats collection. Its element types are linked below.
public List<Item> Chest.UpgradeOptions { get; }
Gets the inventory items that can currently be applied to this chest.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.