DPB2Class · World, character and items

Actor

Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ActorView DPB1 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

187 results

HealthPercent

PropertyLink ↗
public float Actor.HealthPercent { get; }

Gets health percent for Actor.

HealthPercentTotal

PropertyLink ↗
public float Actor.HealthPercentTotal { get; }

Gets health percent total for Actor.

HealthReserved

PropertyLink ↗
public int Actor.HealthReserved { get; }

Gets health reserved for Actor.

HealthReservedPercent

PropertyLink ↗
public int Actor.HealthReservedPercent { get; }

Gets health reserved percent for Actor.

HelmVisual

PropertyLink ↗
public string Actor.HelmVisual { get; }

Gets helm visual for Actor.

InWashedUpState

PropertyLink ↗
public bool Actor.InWashedUpState { get; }

Gets in washed up state for Actor.

IncinerateCharges

PropertyLink ↗
public int Actor.IncinerateCharges { get; }

Gets incinerate charges for Actor.

Invincible

PropertyLink ↗
public bool Actor.Invincible { get; }

Gets invincible for Actor.

IsAbilityCooldownActive

PropertyLink ↗
public bool Actor.IsAbilityCooldownActive { get; }

Whether this actor is ability cooldown active.

IsBleeding

PropertyLink ↗
public bool Actor.IsBleeding { get; }

Whether this actor is bleeding.

IsBreachMonster

PropertyLink ↗
public bool Actor.IsBreachMonster { get; }

Whether this actor is breach monster.

IsBurning

PropertyLink ↗
public bool Actor.IsBurning { get; }

Whether this actor is burning.

IsChilled

PropertyLink ↗
public bool Actor.IsChilled { get; }

Whether this actor is chilled.

IsCorruptedMissionBeast

PropertyLink ↗
public bool Actor.IsCorruptedMissionBeast { get; }

Whether this actor is corrupted mission beast.

IsCursedWithAssassinsMark

PropertyLink ↗
public bool Actor.IsCursedWithAssassinsMark { get; }

Whether this actor is cursed with assassins mark.

IsCursedWithConductivity

PropertyLink ↗
public bool Actor.IsCursedWithConductivity { get; }

Whether this actor is cursed with conductivity.

IsCursedWithDespair

PropertyLink ↗
public bool Actor.IsCursedWithDespair { get; }

Whether this actor is cursed with despair.

IsCursedWithElementalWeakness

PropertyLink ↗
public bool Actor.IsCursedWithElementalWeakness { get; }

Whether this actor is cursed with elemental weakness.

IsCursedWithEnfeeble

PropertyLink ↗
public bool Actor.IsCursedWithEnfeeble { get; }

Whether this actor is cursed with enfeeble.

IsCursedWithFlammability

PropertyLink ↗
public bool Actor.IsCursedWithFlammability { get; }

Whether this actor is cursed with flammability.

IsCursedWithFrostbite

PropertyLink ↗
public bool Actor.IsCursedWithFrostbite { get; }

Whether this actor is cursed with frostbite.

IsCursedWithNewPunishment

PropertyLink ↗
public bool Actor.IsCursedWithNewPunishment { get; }

Whether this actor is cursed with new punishment.

IsCursedWithPoachersMark

PropertyLink ↗
public bool Actor.IsCursedWithPoachersMark { get; }

Whether this actor is cursed with poachers mark.

IsCursedWithProjectileWeakness

PropertyLink ↗
public bool Actor.IsCursedWithProjectileWeakness { get; }

Whether this actor is cursed with projectile weakness.

IsCursedWithPunishment

PropertyLink ↗
public bool Actor.IsCursedWithPunishment { get; }

Whether this actor is cursed with punishment.

IsCursedWithTemporalChains

PropertyLink ↗
public bool Actor.IsCursedWithTemporalChains { get; }

Whether this actor is cursed with temporal chains.

IsCursedWithVulnerability

PropertyLink ↗
public bool Actor.IsCursedWithVulnerability { get; }

Whether this actor is cursed with vulnerability.

IsCursedWithWarlordsMark

PropertyLink ↗
public bool Actor.IsCursedWithWarlordsMark { get; }

Whether this actor is cursed with warlords mark.

IsCursingWithAssassinsMark

PropertyLink ↗
public bool Actor.IsCursingWithAssassinsMark { get; }

Whether this actor is cursing with assassins mark.

IsCursingWithConductivity

PropertyLink ↗
public bool Actor.IsCursingWithConductivity { get; }

Whether this actor is cursing with conductivity.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.