DPB2Class · World, character and items

Actor

Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ActorView DPB1 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

187 results

IsCursingWithDespair

PropertyLink ↗
public bool Actor.IsCursingWithDespair { get; }

Whether this actor is cursing with despair.

IsCursingWithElementalWeakness

PropertyLink ↗
public bool Actor.IsCursingWithElementalWeakness { get; }

Whether this actor is cursing with elemental weakness.

IsCursingWithEnfeeble

PropertyLink ↗
public bool Actor.IsCursingWithEnfeeble { get; }

Whether this actor is cursing with enfeeble.

IsCursingWithFlammability

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public bool Actor.IsCursingWithFlammability { get; }

Whether this actor is cursing with flammability.

IsCursingWithFrostbite

PropertyLink ↗
public bool Actor.IsCursingWithFrostbite { get; }

Whether this actor is cursing with frostbite.

IsCursingWithNewPunishment

PropertyLink ↗
public bool Actor.IsCursingWithNewPunishment { get; }

Whether this actor is cursing with new punishment.

IsCursingWithPoachersMark

PropertyLink ↗
public bool Actor.IsCursingWithPoachersMark { get; }

Whether this actor is cursing with poachers mark.

IsCursingWithProjectileWeakness

PropertyLink ↗
public bool Actor.IsCursingWithProjectileWeakness { get; }

Whether this actor is cursing with projectile weakness.

IsCursingWithPunishment

PropertyLink ↗
public bool Actor.IsCursingWithPunishment { get; }

Whether this actor is cursing with punishment.

IsCursingWithTemporalChains

PropertyLink ↗
public bool Actor.IsCursingWithTemporalChains { get; }

Whether this actor is cursing with temporal chains.

IsCursingWithVulnerability

PropertyLink ↗
public bool Actor.IsCursingWithVulnerability { get; }

Whether this actor is cursing with vulnerability.

IsCursingWithWarlordsMark

PropertyLink ↗
public bool Actor.IsCursingWithWarlordsMark { get; }

Whether this actor is cursing with warlords mark.

IsDead

PropertyLink ↗
public bool Actor.IsDead { get; }

Whether this actor is dead.

IsFrozen

PropertyLink ↗
public bool Actor.IsFrozen { get; }

Whether this actor is frozen.

IsHarbingerMinion

PropertyLink ↗
public bool Actor.IsHarbingerMinion { get; }

Whether this actor is harbinger minion.

IsIgnited

PropertyLink ↗
public bool Actor.IsIgnited { get; }

Whether this actor is ignited.

IsMissionAreaSpawn

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public bool Actor.IsMissionAreaSpawn { get; }

Whether this actor is mission area spawn.

IsMissionMob

PropertyLink ↗
public bool Actor.IsMissionMob { get; }

Whether this actor is mission mob.

IsMoving

PropertyLink ↗
public bool Actor.IsMoving { get; }

Whether this actor is moving.

IsRelicInactive

PropertyLink ↗
public bool Actor.IsRelicInactive { get; }

Whether this actor is relic inactive.

IsShocked

PropertyLink ↗
public bool Actor.IsShocked { get; }

Whether this actor is shocked.

IsSpectating

PropertyLink ↗
public bool Actor.IsSpectating { get; }

Whether this actor is spectating.

IsStrongboxMinion

PropertyLink ↗
public bool Actor.IsStrongboxMinion { get; }

Whether this actor is strongbox minion.

IsTargetingMe

PropertyLink ↗
public bool Actor.IsTargetingMe { get; }

Whether this actor is targeting me.

IsUsingAbility

PropertyLink ↗
public bool Actor.IsUsingAbility { get; }

Whether this actor is using ability.

IsUsingAmethystFlask

PropertyLink ↗
public bool Actor.IsUsingAmethystFlask { get; }

Whether this actor is using amethyst flask.

IsUsingAquamarineFlask

PropertyLink ↗
public bool Actor.IsUsingAquamarineFlask { get; }

Whether this actor is using aquamarine flask.

IsUsingBasaltFlask

PropertyLink ↗
public bool Actor.IsUsingBasaltFlask { get; }

Whether this actor is using basalt flask.

IsUsingBismuthFlask

PropertyLink ↗
public bool Actor.IsUsingBismuthFlask { get; }

Whether this actor is using bismuth flask.

IsUsingDiamondFlask

PropertyLink ↗
public bool Actor.IsUsingDiamondFlask { get; }

Whether this actor is using diamond flask.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.