public bool Actor.IsUsingGraniteFlask { get; }
Whether this actor is using granite flask.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB1 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public bool Actor.IsUsingGraniteFlask { get; }
Whether this actor is using granite flask.
public bool Actor.IsUsingHealthFlask { get; }
Whether this actor is using health flask.
public bool Actor.IsUsingJadeFlask { get; }
Whether this actor is using jade flask.
public bool Actor.IsUsingManaFlask { get; }
Whether this actor is using mana flask.
public bool Actor.IsUsingQuartzFlask { get; }
Whether this actor is using quartz flask.
public bool Actor.IsUsingQuicksilverFlask { get; }
Whether this actor is using quicksilver flask.
public bool Actor.IsUsingRubyFlask { get; }
Whether this actor is using ruby flask.
public bool Actor.IsUsingSapphireFlask { get; }
Whether this actor is using sapphire flask.
public bool Actor.IsUsingSilverFlask { get; }
Whether this actor is using silver flask.
public bool Actor.IsUsingStibniteFlask { get; }
Whether this actor is using stibnite flask.
public bool Actor.IsUsingSulphurFlask { get; }
Whether this actor is using sulphur flask.
public bool Actor.IsUsingTopazFlask { get; }
Whether this actor is using topaz flask.
public string Actor.LeftHandWeaponVisual { get; }
Gets left hand weapon visual for Actor.
public string Actor.LeftRingVisual { get; }
Gets left ring visual for Actor.
public int Actor.Mana { get; }
Gets mana for Actor.
public float Actor.ManaPercent { get; }
Return the Actual pct of mana available, accounting for all the reserved mana (fixed and pct). (please note, if you have 50% of mana ManaReservedPercent, and a total of 1000 mana, this will return 100.0 when you are full mana, and decrease as you cast more spells.)
public float Actor.ManaPercentTotal { get; }
Return the actual pct of mana available (please note, if you have 50% of mana ManaReservedPercent, and a total of 1000 mana, this will return 500 when you are full mana, and decrease as you cast more spells.)
public int Actor.ManaReserved { get; }
This Return the total ammount of mana Reserved by spells that reserve a fixed account of mana, es. Clarity.
public float Actor.ManaReservedPercent { get; }
This return the total pct of mana reserved by spells that reserve a percent of mana, es, Puroty of Elements.
public int Actor.MaxHealth { get; }
Gets max health for Actor.
public int Actor.MaxMana { get; }
Gets max mana for Actor.
public int Actor.MaxTotemCount { get; }
Gets max totem count for Actor.
public Dictionary<StatTypeGGG, int> Actor.ModStats { get; }
Gets the mod stats collection. Its element types are linked below.
public List<string> Actor.ModStatsList { get; }
Gets the mod stats list collection. Its element types are linked below.
public Aura Actor.PowerChargeAura { get; }
Gets power charge aura for Actor.
public int Actor.PowerCharges { get; }
Gets power charges for Actor.
public int Actor.ReaveCharges { get; }
Gets reave charges for Actor.
public string Actor.RightHandWeaponVisual { get; }
Gets right hand weapon visual for Actor.
public string Actor.RightRingVisual { get; }
Gets right ring visual for Actor.
public Dictionary<StatTypeGGG, int> Actor.Stats { get; }
Gets the stats collection. Its element types are linked below.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.