public AtlasPanel2.AtlasNode.AtlasNode()
Creates a new AtlasNode instance.
Provides atlas node data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Elements
public class AtlasPanel2.AtlasNodepublic AtlasPanel2.AtlasNode.AtlasNode()
Creates a new AtlasNode instance.
public LokiPoe.InGameState.AtlasUi.BookmarkResult AtlasPanel2.AtlasNode.Bookmark(string name)
Bookmark this node.
namestringReturns: BookmarkResult.None on success or the relative error.
public void AtlasPanel2.AtlasNode.Click()
Click the node.
public bool AtlasPanel2.AtlasNode.IsInFOV(float pct)
Return true if the node is in Field of View.
pctfloatReturns: true if the node in in Field of view, relative to the pct of screen wanted.
public bool AtlasPanel2.AtlasNode.MoveTo(int timeout = 5000)
Move this Atlas node to the center of the screen.
timeoutintReturns: true if the function run to completition and the node is centered.
public override string AtlasPanel2.AtlasNode.ToString()
Returns a text representation of this value.
Returns: The string result.
public DatWorldAreaWrapper AtlasPanel2.AtlasNode.Area { get; }
Return the node WorldArea.
public AtlasNodeIconElement AtlasPanel2.AtlasNode.AtlasOverNodeIcon { get; }
This represents all those icons over a atlas node, indicating some special content, like a Boss, a Grand Mirror, Trialmaster, etc etc. remember to eventually check .IsVisible to make extra sure it displayed on the atlas.
public DatPassiveSkillWrapper AtlasPanel2.AtlasNode.AtlasPassiveEffect { get; }
Return the passive skill granted to this node, usually it add game mechanique.
public AtlasPanel2.BiomeEnum AtlasPanel2.AtlasNode.Biome { get; }
Return the node Biome.
public bool AtlasPanel2.AtlasNode.CanBeSelectedForCruxOfNothingness { get; }
Return true if the node can be selected for Crux Of Nothingness event. Use Click() to select it.
public bool AtlasPanel2.AtlasNode.CanBeUsed { get; }
Return true if this node can be used to open a Waystone.
public bool AtlasPanel2.AtlasNode.CanUseTablet { get; }
Return true if this node is a Tower, Completed and does not contain a Tablet.
public List<AtlasPanel2.AtlasNode> AtlasPanel2.AtlasNode.ConnectedNodes { get; }
Gets the connected nodes collection. Its element types are linked below.
public List<Vector2i> AtlasPanel2.AtlasNode.ConnectedNodesCoordinates { get; }
Return a list of Atlas nodes coordinate, for nodes connected to this node, this always work.
public List<EndgameMapContentWrapper> AtlasPanel2.AtlasNode.Content { get; }
Return a List of EndgameMapContentWrapper that describe all the node special contents (Map boss, breach, delirium, corrupted, etc etc).
public Vector2i AtlasPanel2.AtlasNode.Coordinate { get; }
Return the node Atlas grid Location.
public AtlasPanelNode AtlasPanel2.AtlasNode.CorrespondingElement { get; }
Return the Element corresponding to this node.
public string AtlasPanel2.AtlasNode.CruxOfNothingnessBonus { get; }
Return a string representing the bonus you get for selecting this node for Crux of Notingness.
public byte AtlasPanel2.AtlasNode.ExtraAtlasPassiveGranted { get; }
Return the number of extra passive this node grant.
public AtlasPanelNode.AtlasPassiveSkillSubtreeType AtlasPanel2.AtlasNode.ExtraAtlasPassiveGrantedType { get; }
Return the atlas subtree this node will grant point for, Abyss, Ritual, Breach etc etc.
public List<AtlasEffectSource> AtlasPanel2.AtlasNode.Influence { get; }
Return a list of AtlasEffectSource (Lost Tower influence) that influence this Node.
public bool AtlasPanel2.AtlasNode.IsCleansed { get; }
Return true if this node is Cleansed
public bool AtlasPanel2.AtlasNode.IsCompleted { get; }
Return true if you completed this node.
public bool AtlasPanel2.AtlasNode.IsCorrupted { get; }
Return true if this node is corrupted.
public bool AtlasPanel2.AtlasNode.IsCorruptedNexus { get; }
Return true if this node is corrupted nexus.
public bool AtlasPanel2.AtlasNode.IsIrradiated { get; }
Return true if this node is Irradiated.
public bool AtlasPanel2.AtlasNode.IsSelectedForCruxOfNothingness { get; }
Return true if the node is selected for Crux Of Nothingness event.
public bool AtlasPanel2.AtlasNode.IsTower { get; }
Return true if this node is a Precursor Tower.
public bool AtlasPanel2.AtlasNode.IsUnique { get; }
Return true if the node rapresent a unique map.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.