DPB2Class · Interface and panels

AtlasPanel2.AtlasNode

Provides atlas node data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Elements

public class AtlasPanel2.AtlasNode

Members and overloads

34 results

AtlasNode

MethodLink ↗
public AtlasPanel2.AtlasNode.AtlasNode()

Creates a new AtlasNode instance.

Bookmark

MethodLink ↗
public LokiPoe.InGameState.AtlasUi.BookmarkResult AtlasPanel2.AtlasNode.Bookmark(string name)

Bookmark this node.

namestring
The name to asign at this bookmark

Returns: BookmarkResult.None on success or the relative error.

Click

MethodLink ↗
public void AtlasPanel2.AtlasNode.Click()

Click the node.

IsInFOV

MethodLink ↗
public bool AtlasPanel2.AtlasNode.IsInFOV(float pct)

Return true if the node is in Field of View.

pctfloat
percent of the window to consider, relative to the center. value are from 1(full screen), to 0(nothing) float.

Returns: true if the node in in Field of view, relative to the pct of screen wanted.

MoveTo

MethodLink ↗
public bool AtlasPanel2.AtlasNode.MoveTo(int timeout = 5000)

Move this Atlas node to the center of the screen.

timeoutint
Max timeout in case the move fail.

Returns: true if the function run to completition and the node is centered.

ToString

MethodLink ↗
public override string AtlasPanel2.AtlasNode.ToString()

Returns a text representation of this value.

Returns: The string result.

AtlasOverNodeIcon

PropertyLink ↗
public AtlasNodeIconElement AtlasPanel2.AtlasNode.AtlasOverNodeIcon { get; }

This represents all those icons over a atlas node, indicating some special content, like a Boss, a Grand Mirror, Trialmaster, etc etc. remember to eventually check .IsVisible to make extra sure it displayed on the atlas.

AtlasPassiveEffect

PropertyLink ↗
public DatPassiveSkillWrapper AtlasPanel2.AtlasNode.AtlasPassiveEffect { get; }

Return the passive skill granted to this node, usually it add game mechanique.

CanBeSelectedForCruxOfNothingness

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.CanBeSelectedForCruxOfNothingness { get; }

Return true if the node can be selected for Crux Of Nothingness event. Use Click() to select it.

CanBeUsed

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.CanBeUsed { get; }

Return true if this node can be used to open a Waystone.

CanUseTablet

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.CanUseTablet { get; }

Return true if this node is a Tower, Completed and does not contain a Tablet.

ConnectedNodes

PropertyLink ↗
public List<AtlasPanel2.AtlasNode> AtlasPanel2.AtlasNode.ConnectedNodes { get; }

Gets the connected nodes collection. Its element types are linked below.

ConnectedNodesCoordinates

PropertyLink ↗
public List<Vector2i> AtlasPanel2.AtlasNode.ConnectedNodesCoordinates { get; }

Return a list of Atlas nodes coordinate, for nodes connected to this node, this always work.

Content

PropertyLink ↗
public List<EndgameMapContentWrapper> AtlasPanel2.AtlasNode.Content { get; }

Return a List of EndgameMapContentWrapper that describe all the node special contents (Map boss, breach, delirium, corrupted, etc etc).

Coordinate

PropertyLink ↗
public Vector2i AtlasPanel2.AtlasNode.Coordinate { get; }

Return the node Atlas grid Location.

CorrespondingElement

PropertyLink ↗
public AtlasPanelNode AtlasPanel2.AtlasNode.CorrespondingElement { get; }

Return the Element corresponding to this node.

CruxOfNothingnessBonus

PropertyLink ↗
public string AtlasPanel2.AtlasNode.CruxOfNothingnessBonus { get; }

Return a string representing the bonus you get for selecting this node for Crux of Notingness.

ExtraAtlasPassiveGranted

PropertyLink ↗
public byte AtlasPanel2.AtlasNode.ExtraAtlasPassiveGranted { get; }

Return the number of extra passive this node grant.

ExtraAtlasPassiveGrantedType

PropertyLink ↗
public AtlasPanelNode.AtlasPassiveSkillSubtreeType AtlasPanel2.AtlasNode.ExtraAtlasPassiveGrantedType { get; }

Return the atlas subtree this node will grant point for, Abyss, Ritual, Breach etc etc.

Influence

PropertyLink ↗
public List<AtlasEffectSource> AtlasPanel2.AtlasNode.Influence { get; }

Return a list of AtlasEffectSource (Lost Tower influence) that influence this Node.

IsCleansed

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsCleansed { get; }

Return true if this node is Cleansed

IsCompleted

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsCompleted { get; }

Return true if you completed this node.

IsCorrupted

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsCorrupted { get; }

Return true if this node is corrupted.

IsCorruptedNexus

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsCorruptedNexus { get; }

Return true if this node is corrupted nexus.

IsIrradiated

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsIrradiated { get; }

Return true if this node is Irradiated.

IsSelectedForCruxOfNothingness

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsSelectedForCruxOfNothingness { get; }

Return true if the node is selected for Crux Of Nothingness event.

IsTower

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsTower { get; }

Return true if this node is a Precursor Tower.

IsUnique

PropertyLink ↗
public bool AtlasPanel2.AtlasNode.IsUnique { get; }

Return true if the node rapresent a unique map.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.