ClientStringsEnum.IncursionMissionReceivedN = 4570
Selects incursion mission received n in ClientStringsEnum.
Named values for client strings enum. Select a value when an API accepts or returns ClientStringsEnum.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum ClientStringsEnumClientStringsEnum.IncursionMissionReceivedN = 4570
Selects incursion mission received n in ClientStringsEnum.
ClientStringsEnum.IncursionModsCategory = 9173
Selects incursion mods category in ClientStringsEnum.
ClientStringsEnum.IncursionOnDeathLimbLossChatMessage = 9154
Selects incursion on death limb loss chat message in ClientStringsEnum.
ClientStringsEnum.IncursionOnDeathLimbRegrowthMessage = 9153
Selects incursion on death limb regrowth message in ClientStringsEnum.
ClientStringsEnum.IncursionOnRespawnAtWaypointLimbRegrowthMessage = 9179
Selects incursion on respawn at waypoint limb regrowth message in ClientStringsEnum.
ClientStringsEnum.IncursionPopupToggleViewUpgrades = 9184
Selects incursion popup toggle view upgrades in ClientStringsEnum.
ClientStringsEnum.IncursionPortalName = 4077
Selects incursion portal name in ClientStringsEnum.
ClientStringsEnum.IncursionRecipeUnlockRejected = 4444
Selects incursion recipe unlock rejected in ClientStringsEnum.
ClientStringsEnum.IncursionRecipeUnlockSuccess = 4443
Selects incursion recipe unlock success in ClientStringsEnum.
ClientStringsEnum.IncursionRecipeUnlockTitle = 4445
Selects incursion recipe unlock title in ClientStringsEnum.
ClientStringsEnum.IncursionRemainingText = 4109
Selects incursion remaining text in ClientStringsEnum.
ClientStringsEnum.IncursionReviveLimbRegrowthMessage = 9152
Selects incursion revive limb regrowth message in ClientStringsEnum.
ClientStringsEnum.IncursionRoomPopupTier = 4112
Selects incursion room popup tier in ClientStringsEnum.
ClientStringsEnum.IncursionRoomPopupUpgrades = 4113
Selects incursion room popup upgrades in ClientStringsEnum.
ClientStringsEnum.IncursionSacrificeCraftingWindowTitle = 4103
Selects incursion sacrifice crafting window title in ClientStringsEnum.
ClientStringsEnum.IncursionSacrificeDescriptionRoomI = 4104
Selects incursion sacrifice description room i in ClientStringsEnum.
ClientStringsEnum.IncursionSacrificeDescriptionRoomII = 4105
Selects incursion sacrifice description room ii in ClientStringsEnum.
ClientStringsEnum.IncursionSacrificeDescriptionRoomIII = 4106
Selects incursion sacrifice description room iii in ClientStringsEnum.
ClientStringsEnum.IncursionSurgeryBenchName = 9120
Selects incursion surgery bench name in ClientStringsEnum.
ClientStringsEnum.IncursionTempleBlueprintWindowTitle = 4093
Selects incursion temple blueprint window title in ClientStringsEnum.
ClientStringsEnum.IncursionTempleErrorAlreadyOpened = 9038
Selects incursion temple error already opened in ClientStringsEnum.
ClientStringsEnum.IncursionTempleErrorTempleGeneric = 9040
Selects incursion temple error temple generic in ClientStringsEnum.
ClientStringsEnum.IncursionTempleErrorTempleNotReady = 9039
Selects incursion temple error temple not ready in ClientStringsEnum.
ClientStringsEnum.IncursionTokenCount = 9172
Selects incursion token count in ClientStringsEnum.
ClientStringsEnum.IncursionTokenCountPopup = 9175
Selects incursion token count popup in ClientStringsEnum.
ClientStringsEnum.IncursionTwoClosingTempleDiscardsRoomsErrorPopup = 9191
Selects incursion two closing temple discards rooms error popup in ClientStringsEnum.
ClientStringsEnum.IncursionTwoCraftingTake = 9072
Selects incursion two crafting take in ClientStringsEnum.
ClientStringsEnum.IncursionTwoCraftingUse = 9071
Selects incursion two crafting use in ClientStringsEnum.
ClientStringsEnum.IncursionTwoPlaceRewardRoomsErrorPopup = 9189
Selects incursion two place reward rooms error popup in ClientStringsEnum.
ClientStringsEnum.IncursionTwoPlaceRoomsErrorButton = 9187
Selects incursion two place rooms error button in ClientStringsEnum.
DPB2 0.4.5.91 · Reference reviewed 2026-10-05. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.