DPB2Enum · Values and results

ClientStringsEnum

Named values for client strings enum. Select a value when an API accepts or returns ClientStringsEnum.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum ClientStringsEnum
Reference: DPB2 0.4.5.92Compare the DPB1 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

9588 named values

LabyrinthGargoylesDamageInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthGargoylesDamageInfoString = 2161

Selects labyrinth gargoyles damage info string in ClientStringsEnum.

LabyrinthGargoylesDamageTakenInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthGargoylesDamageTakenInfoString = 2162

Selects labyrinth gargoyles damage taken info string in ClientStringsEnum.

LabyrinthGargoylesSpeedInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthGargoylesSpeedInfoString = 2160

Selects labyrinth gargoyles speed info string in ClientStringsEnum.

LabyrinthIzaroDropsAdditionalTreasureKey

ValueLink ↗
ClientStringsEnum.LabyrinthIzaroDropsAdditionalTreasureKey = 3184

Selects labyrinth izaro drops additional treasure key in ClientStringsEnum.

LabyrinthIzaroDropsAdditionalUnique

ValueLink ↗
ClientStringsEnum.LabyrinthIzaroDropsAdditionalUnique = 3185

Selects labyrinth izaro drops additional unique in ClientStringsEnum.

LabyrinthLockedPopup

ValueLink ↗
ClientStringsEnum.LabyrinthLockedPopup = 2991

Selects labyrinth locked popup in ClientStringsEnum.

LabyrinthLockedPopupNoCost

ValueLink ↗
ClientStringsEnum.LabyrinthLockedPopupNoCost = 2992

Selects labyrinth locked popup no cost in ClientStringsEnum.

LabyrinthMapWindowTitle

ValueLink ↗
ClientStringsEnum.LabyrinthMapWindowTitle = 1898

Selects labyrinth map window title in ClientStringsEnum.

LabyrinthMapWindowYouAreHere

ValueLink ↗
ClientStringsEnum.LabyrinthMapWindowYouAreHere = 1899

Selects labyrinth map window you are here in ClientStringsEnum.

LabyrinthPlayersHaveShrineRowEffect

ValueLink ↗
ClientStringsEnum.LabyrinthPlayersHaveShrineRowEffect = 3186

Selects labyrinth players have shrine row effect in ClientStringsEnum.

LabyrinthPlayersTakeReducedDamageFromLabyrinthTraps

ValueLink ↗
ClientStringsEnum.LabyrinthPlayersTakeReducedDamageFromLabyrinthTraps = 3188

Selects labyrinth players take reduced damage from labyrinth traps in ClientStringsEnum.

LabyrinthPortalToNextIzaroFight

ValueLink ↗
ClientStringsEnum.LabyrinthPortalToNextIzaroFight = 3195

Selects labyrinth portal to next izaro fight in ClientStringsEnum.

LabyrinthPortalsInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthPortalsInfoString = 2159

Selects labyrinth portals info string in ClientStringsEnum.

LabyrinthPylonsElementalWeaknessInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsElementalWeaknessInfoString = 2165

Selects labyrinth pylons elemental weakness info string in ClientStringsEnum.

LabyrinthPylonsElementalWeaknessInfoStringDoodad

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsElementalWeaknessInfoStringDoodad = 2171

Selects labyrinth pylons elemental weakness info string doodad in ClientStringsEnum.

LabyrinthPylonsElementalWeaknessNameString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsElementalWeaknessNameString = 2168

Selects labyrinth pylons elemental weakness name string in ClientStringsEnum.

LabyrinthPylonsTemporalChainsInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsTemporalChainsInfoString = 2163

Selects labyrinth pylons temporal chains info string in ClientStringsEnum.

LabyrinthPylonsTemporalChainsInfoStringDoodad

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsTemporalChainsInfoStringDoodad = 2169

Selects labyrinth pylons temporal chains info string doodad in ClientStringsEnum.

LabyrinthPylonsTemporalChainsNameString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsTemporalChainsNameString = 2166

Selects labyrinth pylons temporal chains name string in ClientStringsEnum.

LabyrinthPylonsVulnerabilityInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsVulnerabilityInfoString = 2164

Selects labyrinth pylons vulnerability info string in ClientStringsEnum.

LabyrinthPylonsVulnerabilityInfoStringDoodad

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsVulnerabilityInfoStringDoodad = 2170

Selects labyrinth pylons vulnerability info string doodad in ClientStringsEnum.

LabyrinthPylonsVulnerabilityNameString

ValueLink ↗
ClientStringsEnum.LabyrinthPylonsVulnerabilityNameString = 2167

Selects labyrinth pylons vulnerability name string in ClientStringsEnum.

LabyrinthRequiredLevel

ValueLink ↗
ClientStringsEnum.LabyrinthRequiredLevel = 3669

Selects labyrinth required level in ClientStringsEnum.

LabyrinthToggleStatueColdInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueColdInfoString = 2140

Selects labyrinth toggle statue cold info string in ClientStringsEnum.

LabyrinthToggleStatueColdInfoStringDoodad

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueColdInfoStringDoodad = 2143

Selects labyrinth toggle statue cold info string doodad in ClientStringsEnum.

LabyrinthToggleStatueColdNameString

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueColdNameString = 2146

Selects labyrinth toggle statue cold name string in ClientStringsEnum.

LabyrinthToggleStatueFireInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueFireInfoString = 2139

Selects labyrinth toggle statue fire info string in ClientStringsEnum.

LabyrinthToggleStatueFireInfoStringDoodad

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueFireInfoStringDoodad = 2142

Selects labyrinth toggle statue fire info string doodad in ClientStringsEnum.

LabyrinthToggleStatueFireNameString

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueFireNameString = 2145

Selects labyrinth toggle statue fire name string in ClientStringsEnum.

LabyrinthToggleStatueLightningInfoString

ValueLink ↗
ClientStringsEnum.LabyrinthToggleStatueLightningInfoString = 2141

Selects labyrinth toggle statue lightning info string in ClientStringsEnum.

DPB2 0.4.5.92 · Reference reviewed 2026-10-06. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.