public EndGameMapContent.EndGameMapContentHardcodedJson.EndGameMapContentHardcodedJson()
Creates a new EndGameMapContentHardcodedJson instance.
Provides end game map content hardcoded json data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.FilesInMemory
public class EndGameMapContent.EndGameMapContentHardcodedJsonpublic EndGameMapContent.EndGameMapContentHardcodedJson.EndGameMapContentHardcodedJson()
Creates a new EndGameMapContentHardcodedJson instance.
public string EndGameMapContent.EndGameMapContentHardcodedJson.Description { get; set; }
Gets or sets description for EndGameMapContentHardcodedJson.
public string EndGameMapContent.EndGameMapContentHardcodedJson.Id { get; set; }
Gets or sets id for EndGameMapContentHardcodedJson.
public int? EndGameMapContent.EndGameMapContentHardcodedJson.MapObjective { get; set; }
Gets or sets map objective for EndGameMapContentHardcodedJson.
public string EndGameMapContent.EndGameMapContentHardcodedJson.Name { get; set; }
Gets or sets name for EndGameMapContentHardcodedJson.
public List<int> EndGameMapContent.EndGameMapContentHardcodedJson.StatValues { get; set; }
Gets or sets the stat values collection. Its element types are linked below.
public List<string> EndGameMapContent.EndGameMapContentHardcodedJson.Stats { get; set; }
Gets or sets the stats collection. Its element types are linked below.
public int EndGameMapContent.EndGameMapContentHardcodedJson.Unknown6 { get; set; }
Gets or sets unknown6 for EndGameMapContentHardcodedJson.
public bool EndGameMapContent.EndGameMapContentHardcodedJson.Unknown9 { get; set; }
Gets or sets unknown9 for EndGameMapContentHardcodedJson.
public int? EndGameMapContent.EndGameMapContentHardcodedJson.VisualIdentity { get; set; }
Gets or sets visual identity for EndGameMapContentHardcodedJson.
public int EndGameMapContent.EndGameMapContentHardcodedJson._rid { get; set; }
Gets or sets rid for EndGameMapContentHardcodedJson.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.