public IngameData.IngameData()
Creates a new IngameData instance.
Represents ingame data in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class IngameDataView DPB1 version →public IngameData.IngameData()
Creates a new IngameData instance.
public void IngameData.UpdateAddress(long l)
Updates address using the supplied arguments.
llongpublic AreaTemplate IngameData.CurrentArea { get; }
Gets current area for IngameData.
public uint IngameData.CurrentAreaHash { get; }
Gets current area hash for IngameData.
public int IngameData.CurrentAreaLevel { get; }
Gets current area level for IngameData.
public DatWorldAreaWrapper IngameData.CurrentWorldArea { get; }
Gets current world area for IngameData.
public long IngameData.CurrentWorldAreaAddress { get; }
Gets current world area address for IngameData.
public bool IngameData.IsGuildHideout { get; }
Whether this ingame data is guild hideout.
public EntityWrapper IngameData.LocalPlayer { get; }
Gets local player for IngameData.
public long IngameData.LocalPlayerRealArd { get; }
Gets local player real ard for IngameData.
public long IngameData.ServerDataAddress { get; }
Gets server data address for IngameData.
public List<IngameData.PortalObject> IngameData.TownPortals { get; }
Gets the town portals collection. Its element types are linked below.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.