public InventoryElement.InventoryElement()
Creates a new InventoryElement instance.
Reads inventory element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Namespace: DreamPoeBot.Loki.Elements
public class InventoryElementView DPB1 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public InventoryElement.InventoryElement()
Creates a new InventoryElement instance.
public Inventory InventoryElement.GetInventoryAtIndex(int index)
Returns inventory at index using the supplied arguments.
indexintReturns: The Inventory result.
public Inventory InventoryElement.PlayerBelt { get; }
Gets player belt for InventoryElement.
public Inventory InventoryElement.PlayerBoots { get; }
Gets player boots for InventoryElement.
public Inventory InventoryElement.PlayerCharm1 { get; }
Gets player charm1 for InventoryElement.
public Inventory InventoryElement.PlayerCharm2 { get; }
Gets player charm2 for InventoryElement.
public Inventory InventoryElement.PlayerCharm3 { get; }
Gets player charm3 for InventoryElement.
public Inventory InventoryElement.PlayerChest { get; }
Gets player chest for InventoryElement.
public Inventory InventoryElement.PlayerFlasksLife { get; }
Gets player flasks life for InventoryElement.
public Inventory InventoryElement.PlayerFlasksMana { get; }
Gets player flasks mana for InventoryElement.
public Inventory InventoryElement.PlayerGloves { get; }
Gets player gloves for InventoryElement.
public Inventory InventoryElement.PlayerHead { get; }
Gets player head for InventoryElement.
public Inventory InventoryElement.PlayerInventory { get; }
Gets player inventory for InventoryElement.
public Inventory InventoryElement.PlayerLeftRing { get; }
Gets player left ring for InventoryElement.
public Inventory InventoryElement.PlayerNeck { get; }
Gets player neck for InventoryElement.
public Inventory InventoryElement.PlayerNone { get; }
Gets player none for InventoryElement.
public Inventory InventoryElement.PlayerPrimaryMainHand { get; }
Gets player primary main hand for InventoryElement.
public Inventory InventoryElement.PlayerPrimaryOffHand { get; }
Gets player primary off hand for InventoryElement.
public Inventory InventoryElement.PlayerRightRing { get; }
Gets player right ring for InventoryElement.
public Inventory InventoryElement.PlayerSecondaryMainHand { get; }
Gets player secondary main hand for InventoryElement.
public Inventory InventoryElement.PlayerSecondaryOffHand { get; }
Gets player secondary off hand for InventoryElement.
public Element InventoryElement.TauedRuneButtonElement { get; }
Gets taued rune button element for InventoryElement.
public Element InventoryElement.TauedRuneInventoryElement { get; }
Gets taued rune inventory element for InventoryElement.
public Element InventoryElement.TitanButtonElement { get; }
Gets titan button element for InventoryElement.
public Element InventoryElement.TitanInventoryElement { get; }
Gets titan inventory element for InventoryElement.
public Inventory InventoryElement.this[InventoryIndex k] { get; }
Gets the value at the supplied index or key.
kInventoryIndexDPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.