Members and overloads
168 results
public int Item.HealthRecover { get; }
Gets health recover for Item.
HealthRecoveredPerSecond
PropertyLink ↗
public float Item.HealthRecoveredPerSecond { get; }
Gets health recovered per second for Item.
HighestImplicitValue
PropertyLink ↗
public int Item.HighestImplicitValue { get; }
Gets highest implicit value for Item.
HivebloodRequired
PropertyLink ↗
public int Item.HivebloodRequired { get; }
If this Item is a Wombgift, this property contain the ammount of Hiveblood required to craft this item.
public int Item.Id { get; }
Gets id for Item.
public IEnumerable<ModAffix> Item.ImplicitAffixes { get; }
Gets the implicit affixes collection. Its element types are linked below.
public Dictionary<StatTypeGGG, int> Item.ImplicitStats { get; }
Gets the implicit stats collection. Its element types are linked below.
public int Item.InventoryId { get; }
Gets inventory id for Item.
public bool Item.IsActivated { get; }
Whether this item is activated.
public bool Item.IsChromatic { get; }
Whether this item is chromatic.
public bool Item.IsCorrupted { get; }
Whether this item is corrupted.
public bool Item.IsCrusaderItem { get; }
Whether this item is crusader item.
public bool Item.IsDead { get; }
Whether this item is dead.
public bool Item.IsElderItem { get; }
Whether this item is elder item.
public bool Item.IsFractured { get; }
Whether this item is fractured.
public bool Item.IsHostile { get; }
Whether this item is hostile.
public bool Item.IsHunterItem { get; }
Whether this item is hunter item.
public bool Item.IsIdentified { get; }
Whether this item is identified.
IsInstantRecovery
PropertyLink ↗
public bool Item.IsInstantRecovery { get; }
Whether this item is instant recovery.
public bool Item.IsMirrored { get; }
Whether this item is mirrored.
public bool Item.IsRedeemerItem { get; }
Whether this item is redeemer item.
public bool Item.IsRelic { get; }
Whether this item is relic.
public bool Item.IsShaperItem { get; }
Whether this item is shaper item.
public bool Item.IsStackable { get; }
Whether this item is stackable.
public bool Item.IsSynthesized { get; }
Whether this item is synthesized.
public bool Item.IsUsable { get; }
Whether this item is usable.
public bool Item.IsValid { get; }
Whether this item is valid.
public bool Item.IsWarlordItem { get; }
Whether this item is warlord item.
public int Item.ItemLevel { get; }
Return the Item Level.
public InventoryType Item.ItemType { get; }
Gets item type for Item.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.