public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.SelectTier(int tier)
Select the relative Tier in case of device like the Realgate.
tierint- The desired tier.
Returns: true on success.
This class let you interact and retrieve info about the Atlas Map Inventory panel, this class is compatible with POE2.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUipublic static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.SelectTier(int tier)
Select the relative Tier in case of device like the Realgate.
tierintReturns: true on success.
public static LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.TraverseResult LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.Traverse()
Click the Traverse button on the map device.
Returns: TraverseResult.None or the relative error.
public static string LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.Biome { get; }
Return a string describing this node Biome.
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.InventoryControl { get; }
Return a InventoryControlWrapper that let you interact with the Atlas Map Inventory.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsOpened { get; }
Return true if the Atlas Map Inventory panel is visible.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsTableSlot1Enabled { get; }
return true is the left table slot is enabled.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsTableSlot2Enabled { get; }
return true is the middle table slot is enabled.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsTableSlot3Enabled { get; }
return true is the right table slot is enabled.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsTableSlot4Enabled { get; }
return true is the forth table slot is enabled.
public static bool LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.IsTierSelectorVisible { get; }
Return true if the Tier selector is visible.
public static string LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.MapName { get; }
Return the current map name for this device.
public static int LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.SelectedTier { get; }
Return the currently selected tier, in case of device like the Realgate.
public static string LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.Stats { get; }
Return a string containing all the stats for this node.
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.TabletSlot1_InventoryControl { get; }
Represent the left Tablet slot
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.TabletSlot2_InventoryControl { get; }
Represent the middle Tablet slot
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.TabletSlot3_InventoryControl { get; }
Represent the right Tablet slot
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.TabletSlot4_InventoryControl { get; }
Represent the forth Tablet slot
public static InventoryControlWrapper LokiPoe.InGameState.AtlasUi.AtlasMapDeviceUi.Waystone_InventoryControl { get; }
Represent the Waystone slot. Pls note, if the slot is blocked, like in tower after you complete the map, this return null.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.