LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.AtlasMapDeviceElementNotVisible = 4
Indicates atlas map device element not visible in OpenNodeInventoryResult.
Named values for open node inventory result. Select a value when an API accepts or returns OpenNodeInventoryResult.
Namespace: DreamPoeBot.Loki.Game
public enum LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResultLokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.AtlasMapDeviceElementNotVisible = 4
Indicates atlas map device element not visible in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.AtlasMapDeviceElementNull = 3
Indicates atlas map device element null in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.AtlasNotOpen = 5
Indicates atlas not open in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.NodeCanNotBeUsed = 1
Indicates node can not be used in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.NodeElementIsNull = 6
Indicates node element is null in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.NodeNotInFieldOfView = 2
Indicates node not in field of view in OpenNodeInventoryResult.
LokiPoe.InGameState.AtlasUi.OpenNodeInventoryResult.None = 0
The None value of OpenNodeInventoryResult. Its meaning is defined by the operation that uses this enum.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.