LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.AlreadyHere = 3
This is already the current checkpoint.
The outcome of a travel request, not a promise of arrival.
Namespace: DreamPoeBot.Loki.Game
public enum LokiPoe.InGameState.CheckPointUi.TakeCheckpointResultLokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.AlreadyHere = 3
This is already the current checkpoint.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.CheckpointChanged = 5
The panel/destination changed or the request expired before dispatch.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.CheckpointNotFound = 2
Indicates checkpoint not found in TakeCheckpointResult.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.Failed = 8
The callback failed; arrival is not confirmed.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.InvalidLayout = 7
Indicates invalid layout in TakeCheckpointResult.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.NativeUnavailable = 4
The payload does not support this command/client layout.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.None = 0
The None value of TakeCheckpointResult. Its meaning is defined by the operation that uses this enum.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.PanelClosed = 1
The checkpoint panel is closed.
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.Pending = 6
A command may still be pending; do not click or automatically retry.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.