DPB2Enum · Values and results

LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult

The outcome of a travel request, not a promise of arrival.

Namespace: DreamPoeBot.Loki.Game

public enum LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult

Named values

9 results

AlreadyHere

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.AlreadyHere = 3

This is already the current checkpoint.

CheckpointChanged

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.CheckpointChanged = 5

The panel/destination changed or the request expired before dispatch.

CheckpointNotFound

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.CheckpointNotFound = 2

Indicates checkpoint not found in TakeCheckpointResult.

Failed

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.Failed = 8

The callback failed; arrival is not confirmed.

InvalidLayout

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.InvalidLayout = 7

Indicates invalid layout in TakeCheckpointResult.

NativeUnavailable

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.NativeUnavailable = 4

The payload does not support this command/client layout.

None

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.None = 0

The None value of TakeCheckpointResult. Its meaning is defined by the operation that uses this enum.

PanelClosed

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.PanelClosed = 1

The checkpoint panel is closed.

Pending

ValueLink ↗
LokiPoe.InGameState.CheckPointUi.TakeCheckpointResult.Pending = 6

A command may still be pending; do not click or automatically retry.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.