Members and overloads
5 results
public static Inventory LokiPoe.InGameState.CursorItemOverlay.Inventory { get; }
This is here only for debug purpose, you should just use Item to get the cursor item, and all the InventoryControllWrappers class in case you want to apply a item or place or whatever.
public static bool LokiPoe.InGameState.CursorItemOverlay.IsOpened { get; }
Return true if the cursor actually hold a item, both in virtual and real mode. (virtual mean the item is been right clicked, for exemple when you want to apply a orb on another item.)
public static Item LokiPoe.InGameState.CursorItemOverlay.Item { get; }
Return a Item class that rapresent the item currently on the cursor.
public static Vector2i LokiPoe.InGameState.CursorItemOverlay.ItemSize { get; }
The size of the item (this is just a wrapper over Item.Size)
public static LokiPoe.InGameState.CursorItemModes LokiPoe.InGameState.CursorItemOverlay.Mode { get; }
Return a CursorItemModes class that let you know the item holding state: PhysicalMove: you left click on a item, and it disappear from its old position and only exist on the cursor. VirtualUse: you right click on a item and you are ready to apply it on abother item (exemple when you want to apply an orb). VirtualMove: this uppen in case like The trade window, when you left click on a item, and a copy of the item appear on the cursor. EssenceUpgrade: this uppen when you press the Upgrade button in the Essence Tab. OilUpgrade: this uppen when you press the Upgrade button in the Blight Tab. ScarabUpgrade: this uppen when you press the Upgrade button in the Fragment scarab Tab.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.