public static string LokiPoe.InGameState.DebugOverlay.FpsText { get; }
Return the current Fps text.
Represents the window showed if you press F1, with Latency, Frame per second and Frame time graph. PLS NOTE this data are slow and inaccurate, if you need informations about the actual Latency, use `Loki.Bot.LatencyTracker` that offer fast and accurate data about Latency.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.DebugOverlayView DPB1 version →public static string LokiPoe.InGameState.DebugOverlay.FpsText { get; }
Return the current Fps text.
public static List<float> LokiPoe.InGameState.DebugOverlay.FpsValues { get; }
Return a list rapresenting the history of Fps values as displayed in the graph.
public static string LokiPoe.InGameState.DebugOverlay.FrameTimeText { get; }
Return the current Frame time text.
public static List<float> LokiPoe.InGameState.DebugOverlay.FrameTimeValues { get; }
Return a list rapresenting the history of Frame time values as displayed in the graph.
public static bool LokiPoe.InGameState.DebugOverlay.IsOpened { get; }
Not currently supported and always return false
public static bool LokiPoe.InGameState.DebugOverlay.IsShowingFull { get; }
Not currently supported and always return false
public static bool LokiPoe.InGameState.DebugOverlay.IsShowingMinimal { get; }
Not currently supported and always return false
public static string LokiPoe.InGameState.DebugOverlay.LatencyText { get; }
Return the current Latency text.
public static List<float> LokiPoe.InGameState.DebugOverlay.LatencyValues { get; }
Return a list rapresenting the history of latency values as displayed in the graph.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.