Members and overloads
7 results
BreachComleteText
PropertyLink ↗
public static string LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.BreachComleteText { get; }
The text describig the last event end result. Pls note, this might contain old data, as it is updated only after the event end, and persist till next event end.
BreachComleteTextVisible
PropertyLink ↗
public static bool LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.BreachComleteTextVisible { get; }
This text is showed for few seconds at the end of the event. Check the BreachComleteText for dettails on the result.
public static int LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.ChargeLevelPct { get; }
Pct of charge for this event, this increase killing monsters.
public static int LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.DefenceLevelPct { get; }
Pct of Life in defence event, once this reach 0, the event is over.
ExaustionLevelPct
PropertyLink ↗
public static int LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.ExaustionLevelPct { get; }
Pct of Exaustion, once this level reach the Charge level, the event end.
public static bool LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.IsOpened { get; }
Return true if the Breach Encounter bar is open.
public static string LokiPoe.InGameState.EncounterDisplayUi.BreachEncounterUi.Waves { get; }
The text in the Wave text field.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.