public static void LokiPoe.InGameState.MapUi.ToggleMapModPanel()
Click on the Map Mod Panel Button to toggle its state.
Retrieve informations about the Ingame Minimap and Large Minimap. This class is compatible with POE2.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.MapUiView DPB1 version →public static void LokiPoe.InGameState.MapUi.ToggleMapModPanel()
Click on the Map Mod Panel Button to toggle its state.
public static bool LokiPoe.InGameState.MapUi.IsLargeMapVisible { get; }
Return true if the Large minimap is visible.
public static bool LokiPoe.InGameState.MapUi.IsMapModPanelVisibleAndExpanded { get; }
Return true is the Map Mod Panel, the one containing all the area Mods, is visible and completly Expanded.
public static bool LokiPoe.InGameState.MapUi.IsMiniMapVisible { get; }
Return true if the Minimap is visible.
public static Vector2 LokiPoe.InGameState.MapUi.LargeMapDefaultShift { get; }
The default shift applyed to the Large map
public static Element LokiPoe.InGameState.MapUi.LargeMapElement { get; }
Retrieve the Element informations about the Large Minimap Ui.
public static Vector2 LokiPoe.InGameState.MapUi.LargeMapShift { get; }
The shift applyed to the Large map
public static float LokiPoe.InGameState.MapUi.LargeMapZoom { get; }
The zoom level of the Large Minimap.
public static Vector2 LokiPoe.InGameState.MapUi.MiniMapDefaultShift { get; }
The default shift applyed to the Mini map
public static Element LokiPoe.InGameState.MapUi.MiniMapElement { get; }
Retrieve the Element informations about the Minimap Ui.
public static Vector2 LokiPoe.InGameState.MapUi.MiniMapShift { get; }
The shift applyed to the Mini map
public static float LokiPoe.InGameState.MapUi.MiniMapZoom { get; }
The zoom level of the Minimap.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.