Members and overloads
9 results
public static LokiPoe.InGameState.RelicAltarUi.ActionResult LokiPoe.InGameState.RelicAltarUi.Close()
Click the close button of the trial-entry altar.
Returns: None means the click was sent; callers should wait for IsOpened to become false.
public static LokiPoe.InGameState.RelicAltarUi.ActionResult LokiPoe.InGameState.RelicAltarUi.Confirm()
Click the visible, enabled confirmation button. May start the trial or consume its key.
Returns: None means the click was sent, not that the server accepted or completed the action.
public static LokiPoe.InGameState.RelicAltarUi.ActionResult LokiPoe.InGameState.RelicAltarUi.OpenRelicLocker()
Click the Relic Locker button without moving any items.
Returns: None means the click was sent; callers should wait for the locker to open.
public static bool LokiPoe.InGameState.RelicAltarUi.CanConfirm { get; }
Whether the altar's primary confirmation button is visible and enabled.
ConfirmButtonText
PropertyLink ↗
public static string LokiPoe.InGameState.RelicAltarUi.ConfirmButtonText { get; }
The current label of the confirmation button, or null while it is hidden.
InventoryControl_Key
PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.RelicAltarUi.InventoryControl_Key { get; }
The trial-key inventory, or null when the panel or grid is unavailable.
Uses the usual inventory pickup and placement operations. Reacquire after closing the panel.
InventoryControl_Relics
PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.RelicAltarUi.InventoryControl_Relics { get; }
The relic inventory, or null while the grid is hidden or unavailable.
Uses the usual inventory operations. The game's locked cells and relic restrictions still apply; the generic inventory fit checks describe item space, not progression-based unlocks. Reacquire after changing the key or closing the panel.
public static bool LokiPoe.InGameState.RelicAltarUi.IsOpened { get; }
Whether the trial-entry altar is visible. Does not include the corruption altar.
public static Item LokiPoe.InGameState.RelicAltarUi.Key { get; }
The inserted trial key, or null if the key slot is empty or unavailable.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.