DPB2Class · Interface and panels

LokiPoe.InGameState.RelicLockerUi

Access to the Relic Locker and its storage inventory.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.RelicLockerUi

Members and overloads

3 results

Close

MethodLink ↗
public static LokiPoe.InGameState.RelicLockerUi.ActionResult LokiPoe.InGameState.RelicLockerUi.Close()

Click the close button without moving items or enabling input hooks.

Returns: None means the click was sent; callers should wait for IsOpened to become false.

InventoryControl

PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.RelicLockerUi.InventoryControl { get; }

The storage inventory, or null if the locker or its grid is unavailable.

Supports the usual inventory item, pickup and placement APIs. Cell spacing is taken from the visible grid and its bound inventory. Reacquire after closing or reopening.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.RelicLockerUi.IsOpened { get; }

Whether the Relic Locker panel is visible.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.