Members and overloads
14 results
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Close()
Click the map's close button without leaving or resetting the trial.
Returns: None means input was dispatched; wait for IsOpened to become false.
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Enter()
Click the available button to enter an in-progress trial.
Returns: None means input was dispatched; callers must observe the resulting game state.
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Leave()
Click Leave Trials, which saves progress according to the game's button tooltip.
Returns: The ActionResult result.
Does not click End Trials or accept any subsequent confirmation dialog.
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.SelectRoom(int column, int row)
Select a visible, enabled room by its zero-based column and row.
columnint- The target column in the inventory grid.
rowint- The target row in the inventory grid.
Returns: None means input was dispatched, not that the server has entered the room.
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.BronzeKeys { get; }
The displayed number of Bronze Keys, or null if unavailable.
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.CanEnter { get; }
Whether the panel offers entry to an in-progress trial.
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.CanLeave { get; }
Whether the button to leave while saving trial progress is available.
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.GoldKeys { get; }
The displayed number of Gold Keys, or null if unavailable.
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.IsOpened { get; }
Whether the floor map is visible.
public static IReadOnlyList<string> LokiPoe.InGameState.TrialOfSeckhemasMapUi.RelicEffects { get; }
The equipped relic effects currently described by the panel.
public static IReadOnlyList<TrialOfSeckhemasRoom> LokiPoe.InGameState.TrialOfSeckhemasMapUi.Rooms { get; }
All room controls, including unknown rooms; empty when the panel is unavailable.
Reacquire after changing floors or reopening the panel. Room coordinates are local to this map.
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.SacredWater { get; }
The displayed Sacred Water balance, or null if its value is unavailable.
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.SilverKeys { get; }
The displayed number of Silver Keys, or null if unavailable.
public static string LokiPoe.InGameState.TrialOfSeckhemasMapUi.Title { get; }
The displayed floor title, or null when unavailable.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.