DPB2Class · Interface and panels

LokiPoe.InGameState.TrialOfSeckhemasMapUi

Access to the Trial of the Sekhemas map, its rooms, resources and navigation controls.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.TrialOfSeckhemasMapUi

Members and overloads

14 results

Close

MethodLink ↗
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Close()

Click the map's close button without leaving or resetting the trial.

Returns: None means input was dispatched; wait for IsOpened to become false.

Enter

MethodLink ↗
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Enter()

Click the available button to enter an in-progress trial.

Returns: None means input was dispatched; callers must observe the resulting game state.

Leave

MethodLink ↗
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.Leave()

Click Leave Trials, which saves progress according to the game's button tooltip.

Returns: The ActionResult result.

Does not click End Trials or accept any subsequent confirmation dialog.

SelectRoom

MethodLink ↗
public static LokiPoe.InGameState.TrialOfSeckhemasMapUi.ActionResult LokiPoe.InGameState.TrialOfSeckhemasMapUi.SelectRoom(int column, int row)

Select a visible, enabled room by its zero-based column and row.

columnint
The target column in the inventory grid.
rowint
The target row in the inventory grid.

Returns: None means input was dispatched, not that the server has entered the room.

BronzeKeys

PropertyLink ↗
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.BronzeKeys { get; }

The displayed number of Bronze Keys, or null if unavailable.

CanEnter

PropertyLink ↗
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.CanEnter { get; }

Whether the panel offers entry to an in-progress trial.

CanLeave

PropertyLink ↗
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.CanLeave { get; }

Whether the button to leave while saving trial progress is available.

GoldKeys

PropertyLink ↗
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.GoldKeys { get; }

The displayed number of Gold Keys, or null if unavailable.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.TrialOfSeckhemasMapUi.IsOpened { get; }

Whether the floor map is visible.

RelicEffects

PropertyLink ↗
public static IReadOnlyList<string> LokiPoe.InGameState.TrialOfSeckhemasMapUi.RelicEffects { get; }

The equipped relic effects currently described by the panel.

Rooms

PropertyLink ↗
public static IReadOnlyList<TrialOfSeckhemasRoom> LokiPoe.InGameState.TrialOfSeckhemasMapUi.Rooms { get; }

All room controls, including unknown rooms; empty when the panel is unavailable.

Reacquire after changing floors or reopening the panel. Room coordinates are local to this map.

SacredWater

PropertyLink ↗
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.SacredWater { get; }

The displayed Sacred Water balance, or null if its value is unavailable.

SilverKeys

PropertyLink ↗
public static int? LokiPoe.InGameState.TrialOfSeckhemasMapUi.SilverKeys { get; }

The displayed number of Silver Keys, or null if unavailable.

Title

PropertyLink ↗
public static string LokiPoe.InGameState.TrialOfSeckhemasMapUi.Title { get; }

The displayed floor title, or null when unavailable.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.