DPB2Class · Interface and panels

LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom

A tile of the temple map. Reacquire after placing or changing rooms.

Namespace: DreamPoeBot.Loki.Game

public class LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

4 results

Select

MethodLink ↗
public void LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom.Select()

Move the mouse over thos map room, and click to place the currently selected card.

SelectEx

MethodLink ↗
public LokiPoe.InGameState.VaalTempleConsoleUi.ActionResult LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom.SelectEx()

Place the selected card on this valid tile. May consume a card; None means input sent, not server acceptance.

Returns: The ActionResult result.

CanBeUgradeBySelectedRoom

PropertyLink ↗
public bool LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom.CanBeUgradeBySelectedRoom { get; }

Legacy name for CanPlaceSelectedCard. Includes placement on empty tiles; does not specifically identify upgrades.

CanPlaceSelectedCard

PropertyLink ↗
public bool LokiPoe.InGameState.VaalTempleConsoleUi.MapTempleRoom.CanPlaceSelectedCard { get; }

Whether the game highlights this tile as a valid target for the selected room card. False when only hovering a card or the panel is closed.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.