DPB2Class · Interface and panels

LokiPoe.InGameState.WorldUi.WaypointDataWrapper

Provides waypoint data wrapper data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Game

public class LokiPoe.InGameState.WorldUi.WaypointDataWrapperView DPB1 version →

Members and overloads

7 results

IsValid

FieldLink ↗
public readonly bool LokiPoe.InGameState.WorldUi.WaypointDataWrapper.IsValid

Check for a valid DatWorldAreaWrapper. in case its not found, this is not a Waypoint. This check is already done in Waypoints property, and is mostly an internaly used property.

WorldArea

FieldLink ↗
public readonly DatWorldAreaWrapper LokiPoe.InGameState.WorldUi.WaypointDataWrapper.WorldArea

DatWorldAreaWrapper describing the relative area.

_elem

FieldLink ↗
public readonly Element LokiPoe.InGameState.WorldUi.WaypointDataWrapper._elem

The element relative to this waypoint, all properties come from here, but is also mostly used internally.

ToString

MethodLink ↗
public override string LokiPoe.InGameState.WorldUi.WaypointDataWrapper.ToString()

Returns a text representation of this value.

Returns: The string result.

AreaId

PropertyLink ↗
public string LokiPoe.InGameState.WorldUi.WaypointDataWrapper.AreaId { get; }

The node AreaId ex: G2_town

ClickLocation

PropertyLink ↗
public Vector2i LokiPoe.InGameState.WorldUi.WaypointDataWrapper.ClickLocation { get; }

Random clickable location.

IsVisible

PropertyLink ↗
public bool LokiPoe.InGameState.WorldUi.WaypointDataWrapper.IsVisible { get; }

Return true if the waypoint is visible. Pls Note: Underground node might be not visible till you switch to the underground map, but still valid.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.