Members and overloads
7 results
public readonly bool LokiPoe.InGameState.WorldUi.WaypointDataWrapper.IsValid
Check for a valid DatWorldAreaWrapper. in case its not found, this is not a Waypoint. This check is already done in Waypoints property, and is mostly an internaly used property.
public readonly DatWorldAreaWrapper LokiPoe.InGameState.WorldUi.WaypointDataWrapper.WorldArea
DatWorldAreaWrapper describing the relative area.
public readonly Element LokiPoe.InGameState.WorldUi.WaypointDataWrapper._elem
The element relative to this waypoint, all properties come from here, but is also mostly used internally.
public override string LokiPoe.InGameState.WorldUi.WaypointDataWrapper.ToString()
Returns a text representation of this value.
Returns: The string result.
public string LokiPoe.InGameState.WorldUi.WaypointDataWrapper.AreaId { get; }
The node AreaId ex: G2_town
public Vector2i LokiPoe.InGameState.WorldUi.WaypointDataWrapper.ClickLocation { get; }
Random clickable location.
public bool LokiPoe.InGameState.WorldUi.WaypointDataWrapper.IsVisible { get; }
Return true if the waypoint is visible. Pls Note: Underground node might be not visible till you switch to the underground map, but still valid.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.