DPB2Class · Game state and actions

LokiPoe.InstanceInfo.Expedition.PlacementResult

A placement prediction for one exact destination, using managed copies of the game's planning data.

Namespace: DreamPoeBot.Loki.Game

public class LokiPoe.InstanceInfo.Expedition.PlacementResult

Members and overloads

5 results

CanPlace

PropertyLink ↗
public bool LokiPoe.InstanceInfo.Expedition.PlacementResult.CanPlace { get; }

Whether captured encounter and geometry rules permit this exact position. Does not check the player's interaction range, active cursor mode, or server acceptance.

Path

PropertyLink ↗
public IReadOnlyList<Vector2i> LokiPoe.InstanceInfo.Expedition.PlacementResult.Path { get; }

Connection path from the supplied chain start to the requested position, when one was found.

PathLength

PropertyLink ↗
public float LokiPoe.InstanceInfo.Expedition.PlacementResult.PathLength { get; }

Length of the found connection in grid-position units, not straight-line distance; zero if no path was evaluated or found.

Position

PropertyLink ↗
public Vector2i LokiPoe.InstanceInfo.Expedition.PlacementResult.Position { get; }

The requested game grid position; never silently moved to a closer point.

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.