Members and overloads
5 results
public bool LokiPoe.InstanceInfo.Expedition.PlacementResult.CanPlace { get; }
Whether captured encounter and geometry rules permit this exact position. Does not check the player's interaction range, active cursor mode, or server acceptance.
public LokiPoe.InstanceInfo.Expedition.PlacementFailure LokiPoe.InstanceInfo.Expedition.PlacementResult.Failure { get; }
Reason the exact position was rejected, or None.
public IReadOnlyList<Vector2i> LokiPoe.InstanceInfo.Expedition.PlacementResult.Path { get; }
Connection path from the supplied chain start to the requested position, when one was found.
public float LokiPoe.InstanceInfo.Expedition.PlacementResult.PathLength { get; }
Length of the found connection in grid-position units, not straight-line distance; zero if no path was evaluated or found.
public Vector2i LokiPoe.InstanceInfo.Expedition.PlacementResult.Position { get; }
The requested game grid position; never silently moved to a closer point.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.