public static Vector2i LokiPoe.TerrainData.SizeInNavCells { get; }
Return a Vector2i representing the size of the current area in Navigation Cells form. A navigation Cell, is a square of 23 * 23 bytes.
This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.TerrainDataView DPB1 version โpublic static Vector2i LokiPoe.TerrainData.SizeInNavCells { get; }
Return a Vector2i representing the size of the current area in Navigation Cells form. A navigation Cell, is a square of 23 * 23 bytes.
DPB2 0.4.5.88 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.