public static byte[] LokiPoe.TerrainData.Layer1 { get; }
Retrieve a array of bytes representing the current area bytes layout used by the game to calculate Flying (object that can fly and do not and need to account for terrain obstacle) walkable area. The bytes goes from 0 to 5, representing the min size of a object that can wal on this location, players and Networkobject have usually a size of 3, this mean that they can only walk on location where bytes are 3 or higher. Items or various modificator that change the size o NetworkObjects can change their ability to move on different locations.