public ServerData.ServerData()
Creates a new ServerData instance.
This is an internal data class, you usually don't directly access this data.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class ServerDataView DPB1 version →public ServerData.ServerData()
Creates a new ServerData instance.
public Inventory ServerData.GetPlayerInventoryById(int id)
Returns player inventory by id using the supplied arguments.
idintReturns: The Inventory result.
public List<Inventory> ServerData.GetPlayerInventoryBySlot(InventorySlot slot)
Returns player inventory by slot using the supplied arguments.
slotInventorySlotReturns: The List<Inventory> result.
public List<Inventory> ServerData.GetPlayerInventoryBySlotAndType(InventoryType type, InventorySlot slot)
Returns player inventory by slot and type using the supplied arguments.
typeInventoryTypeslotInventorySlotReturns: The List<Inventory> result.
public List<Inventory> ServerData.GetPlayerInventoryByType(InventoryType type)
Returns player inventory by type using the supplied arguments.
typeInventoryTypeReturns: The List<Inventory> result.
public void ServerData.UpdateAddress(long l)
Updates address using the supplied arguments.
llongpublic int ServerData.AbyssAtlasPassivePoints { get; }
Gets abyss atlas passive points for ServerData.
public byte[] ServerData.ActiveWaypoints { get; }
Gets the active waypoints collection. Its element types are linked below.
public List<uint> ServerData.AtlasPassiveSkillIds { get; }
Gets the atlas passive skill ids collection. Its element types are linked below.
public List<List<uint>> ServerData.AtlasPassiveSkillIdsTest { get; }
Gets the atlas passive skill ids test collection. Its element types are linked below.
public Dictionary<ushort, ServerData.PassiveSkillGraphNode> ServerData.AtlasSkillGraph { get; }
Gets the atlas skill graph collection. Its element types are linked below.
public long ServerData.AzmeriControllerPointer { get; }
Gets azmeri controller pointer for ServerData.
public int ServerData.BreachAtlasPassivePoints { get; }
Gets breach atlas passive points for ServerData.
public uint ServerData.CharacterLevel { get; }
Gets character level for ServerData.
public int ServerData.CurrentAzuriteAmount { get; }
Gets current azurite amount for ServerData.
public int ServerData.CurrentSulphiteAmount { get; }
Gets current sulphite amount for ServerData.
public int ServerData.DeliriumAtlasPassivePoints { get; }
Gets delirium atlas passive points for ServerData.
public uint ServerData.DialogDepth { get; }
Gets dialog depth for ServerData.
public int ServerData.Dynamite { get; }
Gets dynamite for ServerData.
public int ServerData.ExpeditionAtlasPassivePoints { get; }
Gets expedition atlas passive points for ServerData.
public uint ServerData.ExtraAscendancyPointSpent { get; }
Gets extra ascendancy point spent for ServerData.
public int ServerData.Flare { get; }
Gets flare for ServerData.
public uint ServerData.FrameCount { get; }
Gets frame count for ServerData.
public int ServerData.GenericAtlasPassivePoints { get; }
Gets generic atlas passive points for ServerData.
public List<InventoryHolder> ServerData.GuildInventories { get; }
Gets the guild inventories collection. Its element types are linked below.
public List<ushort> ServerData.JewelPassiveSkillIds { get; }
Gets the jewel passive skill ids collection. Its element types are linked below.
public uint ServerData.Latency { get; }
Gets latency for ServerData.
public string ServerData.League { get; }
Gets league for ServerData.
public bool ServerData.LevelDownscalingEnabled { get; }
Gets level downscaling enabled for ServerData.
public int ServerData.MaxDepth { get; }
Gets max depth for ServerData.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.