DPB2Class · World, character and items

ServerData

This is an internal data class, you usually don't directly access this data.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class ServerDataView DPB1 version →

Members and overloads

54 results

MonsterLevel

PropertyLink ↗
public byte ServerData.MonsterLevel { get; }

Gets monster level for ServerData.

MonstersRemaining

PropertyLink ↗
public byte ServerData.MonstersRemaining { get; }

Gets monsters remaining for ServerData.

NPCInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.NPCInventories { get; }

Gets the npc inventories collection. Its element types are linked below.

NetworkState

PropertyLink ↗
public NetworkState ServerData.NetworkState { get; }

Gets network state for ServerData.

NormalJewelPassiveSkillIds

PropertyLink ↗
public List<ushort> ServerData.NormalJewelPassiveSkillIds { get; }

Gets the normal jewel passive skill ids collection. Its element types are linked below.

PartyAllocationType

PropertyLink ↗
public ServerData.PartyAllocation ServerData.PartyAllocationType { get; }

Gets party allocation type for ServerData.

PartyDescription

PropertyLink ↗
public string ServerData.PartyDescription { get; }

Gets party description for ServerData.

PartyLeaderName

PropertyLink ↗
public string ServerData.PartyLeaderName { get; }

Gets party leader name for ServerData.

PassiveMasterySkillIds

PropertyLink ↗
public List<Tuple<ushort, ushort>> ServerData.PassiveMasterySkillIds { get; }

Gets the passive mastery skill ids collection. Its element types are linked below.

PassiveSkillGraph

PropertyLink ↗
public Dictionary<ushort, ServerData.PassiveSkillGraphNode> ServerData.PassiveSkillGraph { get; }

Gets the passive skill graph collection. Its element types are linked below.

PassiveSkillIds

PropertyLink ↗
public List<ushort> ServerData.PassiveSkillIds { get; }

Gets the passive skill ids collection. Its element types are linked below.

PlayerGolds

PropertyLink ↗
public uint ServerData.PlayerGolds { get; }

Gets player golds for ServerData.

PlayerHiveblood

PropertyLink ↗
public uint ServerData.PlayerHiveblood { get; }

Gets player hiveblood for ServerData.

PlayerInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.PlayerInventories { get; }

Gets the player inventories collection. Its element types are linked below.

PlayerInventoryWrapper

PropertyLink ↗
public List<long> ServerData.PlayerInventoryWrapper { get; }

Gets the player inventory wrapper collection. Its element types are linked below.

RitualAtlasPassivePoints

PropertyLink ↗
public int ServerData.RitualAtlasPassivePoints { get; }

Gets ritual atlas passive points for ServerData.

SkillBarIds

PropertyLink ↗
public IEnumerable<uint> ServerData.SkillBarIds { get; }

Gets the skill bar ids collection. Its element types are linked below.

SpentAscendencyPoints

PropertyLink ↗
public uint ServerData.SpentAscendencyPoints { get; }

Gets spent ascendency points for ServerData.

StashTabAffinitiesList

PropertyLink ↗
public List<LokiPoe.StashTabAffinitiesEnum> ServerData.StashTabAffinitiesList { get; }

Gets the stash tab affinities list collection. Its element types are linked below.

TempleAtlasPassivePoints

PropertyLink ↗
public int ServerData.TempleAtlasPassivePoints { get; }

Gets temple atlas passive points for ServerData.

TotalAscendencyPoints

PropertyLink ↗
public uint ServerData.TotalAscendencyPoints { get; }

Gets total ascendency points for ServerData.

TradeInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.TradeInventories { get; }

Gets the trade inventories collection. Its element types are linked below.

WeponSet1SkiPoints

PropertyLink ↗
public uint ServerData.WeponSet1SkiPoints { get; }

Gets wepon set1 ski points for ServerData.

WeponSet2SkiPoints

PropertyLink ↗
public uint ServerData.WeponSet2SkiPoints { get; }

Gets wepon set2 ski points for ServerData.

Related types

DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.