StatTypeGGG.BlockChancePosPct = 2526
Selects block chance pos pct in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.BlockChancePosPct = 2526
Selects block chance pos pct in StatTypeGGG.
StatTypeGGG.BlockChancePosPctAgainstProjectiles = 20715
Selects block chance pos pct against projectiles in StatTypeGGG.
StatTypeGGG.BlockChancePosPctFinal = 8968
Selects block chance pos pct final in StatTypeGGG.
StatTypeGGG.BlockChancePosPctIfBlockedWithActiveBlockRecently = 18836
Selects block chance pos pct if blocked with active block recently in StatTypeGGG.
StatTypeGGG.BlockChancePosPctIfYouHaveAtLeast100Tribute = 23573
Selects block chance pos pct if you have at least100 tribute in StatTypeGGG.
StatTypeGGG.BlockChancePosPctWhileCompanionInPresence = 26484
Selects block chance pos pct while companion in presence in StatTypeGGG.
StatTypeGGG.BlockChancePosPctWhileSurrounded = 23335
Selects block chance pos pct while surrounded in StatTypeGGG.
StatTypeGGG.BlockChancePosXPctPer100BaseArmourOnArmours = 25968
Selects block chance pos x pct per100 base armour on armours in StatTypeGGG.
StatTypeGGG.BlockPct = 948
Selects block pct in StatTypeGGG.
StatTypeGGG.BlockPctDamageTakenFromElemental = 20723
Selects block pct damage taken from elemental in StatTypeGGG.
StatTypeGGG.BlockPctDamageTakenWhileActiveBlocking = 23815
Selects block pct damage taken while active blocking in StatTypeGGG.
StatTypeGGG.BlockPctIfBlockedAnAttackRecently = 10053
Selects block pct if blocked an attack recently in StatTypeGGG.
StatTypeGGG.BlockPctWhileAffectedByDetermination = 6728
Selects block pct while affected by determination in StatTypeGGG.
StatTypeGGG.BlockRecoveryPosPct = 23
Selects block recovery pos pct in StatTypeGGG.
StatTypeGGG.BlockSanctumDamageFromHits = 16288
Selects block sanctum damage from hits in StatTypeGGG.
StatTypeGGG.BlockWhileDualWieldingClawsPct = 1070
Selects block while dual wielding claws pct in StatTypeGGG.
StatTypeGGG.BlockWhileDualWieldingPct = 22
Selects block while dual wielding pct in StatTypeGGG.
StatTypeGGG.BloodAndArmourTypeOverrideRobot = 14464
Selects blood and armour type override robot in StatTypeGGG.
StatTypeGGG.BloodBoilApplicationIntervalMs = 21041
Selects blood boil application interval ms in StatTypeGGG.
StatTypeGGG.BloodBoilCorruptedBloodPhysicalDamagePerMinute = 20843
Selects blood boil corrupted blood physical damage per minute in StatTypeGGG.
StatTypeGGG.BloodBoilExplosionAreaPosPctFinalPerBoil = 21040
Selects blood boil explosion area pos pct final per boil in StatTypeGGG.
StatTypeGGG.BloodBoilExplosionDelayMs = 21490
Selects blood boil explosion delay ms in StatTypeGGG.
StatTypeGGG.BloodBoilPctHealthAsCorruptedBloodDamagePerMinute = 20845
Selects blood boil pct health as corrupted blood damage per minute in StatTypeGGG.
StatTypeGGG.BloodFootprintsFromItem = 1630
Selects blood footprints from item in StatTypeGGG.
StatTypeGGG.BloodGroundLeavingAreaLastsForMs = 16892
Selects blood ground leaving area lasts for ms in StatTypeGGG.
StatTypeGGG.BloodHuntDamagePosPctFinalPerBloodstainedConsumed = 21181
Selects blood hunt damage pos pct final per bloodstained consumed in StatTypeGGG.
StatTypeGGG.BloodHuntExplosionPctBloodLossToDealAsLifeLoss = 17820
Selects blood hunt explosion pct blood loss to deal as life loss in StatTypeGGG.
StatTypeGGG.BloodHuntNumberOfBloodstainedConsumed = 21180
Selects blood hunt number of bloodstained consumed in StatTypeGGG.
StatTypeGGG.BloodHuntSkillAreaOfEffectPosPctFinalPerXBloodLossConsumedUpTo500Pct = 21367
Selects blood hunt skill area of effect pos pct final per x blood loss consumed up to500 pct in StatTypeGGG.
StatTypeGGG.BloodHuntXBloodLossConsumedForSkillAreaOfEffectPosPctFinal = 21368
Selects blood hunt x blood loss consumed for skill area of effect pos pct final in StatTypeGGG.
DPB2 0.4.5.91 · Reference reviewed 2026-10-05. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.