StatTypeGGG.ChillOnMeArtVariationOverride = 18216
Selects chill on me art variation override in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.ChillOnMeArtVariationOverride = 18216
Selects chill on me art variation override in StatTypeGGG.
StatTypeGGG.ChillPreventionMsWhenChilled = 2050
Selects chill prevention ms when chilled in StatTypeGGG.
StatTypeGGG.ChillReflectedToSelf = 13082
Selects chill reflected to self in StatTypeGGG.
StatTypeGGG.ChilledEffectOnSelfPosPctWhileShapeshifted = 24036
Selects chilled effect on self pos pct while shapeshifted in StatTypeGGG.
StatTypeGGG.ChilledEnemiesHaveNoElementalResistance = 17804
Selects chilled enemies have no elemental resistance in StatTypeGGG.
StatTypeGGG.ChilledGroundAppliesPctFreezeMultiplierTaken = 21043
Selects chilled ground applies pct freeze multiplier taken in StatTypeGGG.
StatTypeGGG.ChilledGroundBaseMagnitudeOverride = 6070
Selects chilled ground base magnitude override in StatTypeGGG.
StatTypeGGG.ChilledGroundOnFreezePctChanceFor3Seconds = 3520
Selects chilled ground on freeze pct chance for3 seconds in StatTypeGGG.
StatTypeGGG.ChilledGroundWhenHitWithAttackPct = 4977
Selects chilled ground when hit with attack pct in StatTypeGGG.
StatTypeGGG.ChilledMonstersTakePosPctBurningDamage = 1754
Selects chilled monsters take pos pct burning damage in StatTypeGGG.
StatTypeGGG.ChillingAreaMovementVelocityPosPct = 8220
Selects chilling area movement velocity pos pct in StatTypeGGG.
StatTypeGGG.ChillingAreasAlsoGrantCurseEffectPosPct = 14356
Selects chilling areas also grant curse effect pos pct in StatTypeGGG.
StatTypeGGG.ChillingAreasAlsoGrantLightningDamageTakenPosPct = 10170
Selects chilling areas also grant lightning damage taken pos pct in StatTypeGGG.
StatTypeGGG.ChillingIceCreateChilledGroundOnFreezeBaseDurationMs = 20197
Selects chilling ice create chilled ground on freeze base duration ms in StatTypeGGG.
StatTypeGGG.ChillingIceCreateChilledGroundOnFreezeDurationMs = 17265
Selects chilling ice create chilled ground on freeze duration ms in StatTypeGGG.
StatTypeGGG.ChillingIceFreezingAreaBaseRadius = 17626
Selects chilling ice freezing area base radius in StatTypeGGG.
StatTypeGGG.ChillingIceFreezingAreaRadius = 17627
Selects chilling ice freezing area radius in StatTypeGGG.
StatTypeGGG.ChillsFromYourHitsCauseShattering = 15121
Selects chills from your hits cause shattering in StatTypeGGG.
StatTypeGGG.ChronomancerActionSpeedPosPctFinal = 19686
Selects chronomancer action speed pos pct final in StatTypeGGG.
StatTypeGGG.ChronomancerBuffCooldownSpeedPosPct = 13785
Selects chronomancer buff cooldown speed pos pct in StatTypeGGG.
StatTypeGGG.ChronomancerCastSpeedPosPctFinal = 18983
Selects chronomancer cast speed pos pct final in StatTypeGGG.
StatTypeGGG.ChronomancerDamageTakenPosPctFinal = 25156
Selects chronomancer damage taken pos pct final in StatTypeGGG.
StatTypeGGG.ChronomancerEvery10SecondsPosPctFinalCastSpeedFor5Seconds = 18982
Selects chronomancer every10 seconds pos pct final cast speed for5 seconds in StatTypeGGG.
StatTypeGGG.ChronomancerGrantAreaOfEffectPosPct = 23810
Selects chronomancer grant area of effect pos pct in StatTypeGGG.
StatTypeGGG.ChronomancerGrantCastSpeedPosPct = 23809
Selects chronomancer grant cast speed pos pct in StatTypeGGG.
StatTypeGGG.ChronomancerReservesNoMana = 13998
Selects chronomancer reserves no mana in StatTypeGGG.
StatTypeGGG.ChronomancerTakePctOfHitDamage4SecondsAfterBeingHit = 25157
Selects chronomancer take pct of hit damage4 seconds after being hit in StatTypeGGG.
StatTypeGGG.CircleOfPowerManaSpendPerUpgrade = 12318
Selects circle of power mana spend per upgrade in StatTypeGGG.
StatTypeGGG.CircleOfPowerMaxStages = 11563
Selects circle of power max stages in StatTypeGGG.
StatTypeGGG.CircleOfPowerMinimumTimeBetweenStageIncreasesMs = 24859
Selects circle of power minimum time between stage increases ms in StatTypeGGG.
DPB2 0.4.5.92 · Reference reviewed 2026-10-06. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.