StatTypeGGG.CombinedCostEfficiencyPosPct = 23638
Selects combined cost efficiency pos pct in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.CombinedCostEfficiencyPosPct = 23638
Selects combined cost efficiency pos pct in StatTypeGGG.
StatTypeGGG.CombinedCriticalStrikeChancePosPct = 5026
Selects combined critical strike chance pos pct in StatTypeGGG.
StatTypeGGG.CombinedCriticalStrikeChancePosPctFinal = 5027
Selects combined critical strike chance pos pct final in StatTypeGGG.
StatTypeGGG.CombinedCriticalStrikeMultiplierPosPctFinal = 18395
Selects combined critical strike multiplier pos pct final in StatTypeGGG.
StatTypeGGG.CombinedCurseMagnitudePosPct = 4127
Selects combined curse magnitude pos pct in StatTypeGGG.
StatTypeGGG.CombinedCurseMagnitudePosPctFinal = 20678
Selects combined curse magnitude pos pct final in StatTypeGGG.
StatTypeGGG.CombinedDamageTakenOverTimePosPermyriadFinal = 13246
Selects combined damage taken over time pos permyriad final in StatTypeGGG.
StatTypeGGG.CombinedElectrocuteDurationOnSelfPosPctFinal = 24352
Selects combined electrocute duration on self pos pct final in StatTypeGGG.
StatTypeGGG.CombinedElementalDamageOverTimePosPct = 1952
Selects combined elemental damage over time pos pct in StatTypeGGG.
StatTypeGGG.CombinedElementalDamageOverTimePosPctFinal = 1953
Selects combined elemental damage over time pos pct final in StatTypeGGG.
StatTypeGGG.CombinedElementalDamagePosPct = 1440
Selects combined elemental damage pos pct in StatTypeGGG.
StatTypeGGG.CombinedElementalDamagePosPctFinal = 1441
Selects combined elemental damage pos pct final in StatTypeGGG.
StatTypeGGG.CombinedEmpoweredDamagePosPctFinal = 18731
Selects combined empowered damage pos pct final in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromBodyPosPct = 16822
Selects combined energy shield from body pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromBootsPosPct = 14825
Selects combined energy shield from boots pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromFocusPosPct = 19079
Selects combined energy shield from focus pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromGlovesPosPct = 14826
Selects combined energy shield from gloves pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromHelmetPosPct = 14827
Selects combined energy shield from helmet pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldFromShieldPosPct = 1599
Selects combined energy shield from shield pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldPosPct = 1598
Selects combined energy shield pos pct in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldPosPctFinal = 1600
Selects combined energy shield pos pct final in StatTypeGGG.
StatTypeGGG.CombinedEnergyShieldRechargeRatePosPctFinal = 19393
Selects combined energy shield recharge rate pos pct final in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingAndEnergyShieldPosPctFinal = 26045
Selects combined evasion rating and energy shield pos pct final in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingFromBodyArmourPosPct = 14365
Selects combined evasion rating from body armour pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingFromBootsPosPct = 14824
Selects combined evasion rating from boots pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingFromGlovesPosPct = 14823
Selects combined evasion rating from gloves pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingFromHelmetPosPct = 14822
Selects combined evasion rating from helmet pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingFromShieldPosPct = 1603
Selects combined evasion rating from shield pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingPosPct = 1602
Selects combined evasion rating pos pct in StatTypeGGG.
StatTypeGGG.CombinedEvasionRatingPosPctFinal = 4972
Selects combined evasion rating pos pct final in StatTypeGGG.
DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.