StatTypeGGG.DisplayOffHandApplyXArmourBreakOnStun = 18806
Selects display off hand apply x armour break on stun in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.DisplayOffHandApplyXArmourBreakOnStun = 18806
Selects display off hand apply x armour break on stun in StatTypeGGG.
StatTypeGGG.DisplayOffHandChanceToHitPctAtMaxRange = 668
Selects display off hand chance to hit pct at max range in StatTypeGGG.
StatTypeGGG.DisplayOffHandChanceToHitPctAtMidRange = 666
Selects display off hand chance to hit pct at mid range in StatTypeGGG.
StatTypeGGG.DisplayOffHandChanceToHitPctAtMinRange = 664
Selects display off hand chance to hit pct at min range in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateMaxRangeOverride = 681
Selects display off hand hit chance estimate max range override in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateMidRangeOverride = 682
Selects display off hand hit chance estimate mid range override in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateMinRangeOverride = 683
Selects display off hand hit chance estimate min range override in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateRangeMax = 672
Selects display off hand hit chance estimate range max in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateRangeMid = 673
Selects display off hand hit chance estimate range mid in StatTypeGGG.
StatTypeGGG.DisplayOffHandHitChanceEstimateRangeMin = 674
Selects display off hand hit chance estimate range min in StatTypeGGG.
StatTypeGGG.DisplayOneHarbingerAllowed = 6084
Selects display one harbinger allowed in StatTypeGGG.
StatTypeGGG.DisplayPassiveAttributeText = 18369
Selects display passive attribute text in StatTypeGGG.
StatTypeGGG.DisplayPhysicalDamageReductionRatingWithRange = 23791
Selects display physical damage reduction rating with range in StatTypeGGG.
StatTypeGGG.DisplayPhysicalDamageTakenPosPctWhileBear = 17925
Selects display physical damage taken pos pct while bear in StatTypeGGG.
StatTypeGGG.DisplayProjectileNumberOfTargetsToPierce = 5871
Selects display projectile number of targets to pierce in StatTypeGGG.
StatTypeGGG.DisplayProjectileNumberToSplit = 9823
Selects display projectile number to split in StatTypeGGG.
StatTypeGGG.DisplayProjectilesChainWhenImpactingGround = 12643
Selects display projectiles chain when impacting ground in StatTypeGGG.
StatTypeGGG.DisplayReflectDamageTakenStatsAreEqual = 9965
Selects display reflect damage taken stats are equal in StatTypeGGG.
StatTypeGGG.DisplayRemovesAndGrantsElusiveWhenUsed = 9792
Selects display removes and grants elusive when used in StatTypeGGG.
StatTypeGGG.DisplaySanctumTakeDamage = 20518
Selects display sanctum take damage in StatTypeGGG.
StatTypeGGG.DisplaySanctumTakeDamageAfterXRooms = 20517
Selects display sanctum take damage after x rooms in StatTypeGGG.
StatTypeGGG.DisplaySandDjinnEnableExplodeTeleport = 22674
Selects display sand djinn enable explode teleport in StatTypeGGG.
StatTypeGGG.DisplaySandDjinnEnableHandSlam = 22675
Selects display sand djinn enable hand slam in StatTypeGGG.
StatTypeGGG.DisplaySandDjinnEnableKnifeThrow = 22676
Selects display sand djinn enable knife throw in StatTypeGGG.
StatTypeGGG.DisplayScaledNumberOfArrows = 18045
Selects display scaled number of arrows in StatTypeGGG.
StatTypeGGG.DisplayScaledNumberOfProjectiles = 18044
Selects display scaled number of projectiles in StatTypeGGG.
StatTypeGGG.DisplaySelfFreezeDuration = 21298
Selects display self freeze duration in StatTypeGGG.
StatTypeGGG.DisplaySelfIgniteDuration = 21297
Selects display self ignite duration in StatTypeGGG.
StatTypeGGG.DisplaySelfShockDuration = 21299
Selects display self shock duration in StatTypeGGG.
StatTypeGGG.DisplaySigilOfPowerStageGainDelay = 12371
Selects display sigil of power stage gain delay in StatTypeGGG.
DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.