StatTypeGGG.FreezingPulseAtContactSpeedMultiplierPct = 17186
Selects freezing pulse at contact speed multiplier pct in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.FreezingPulseAtContactSpeedMultiplierPct = 17186
Selects freezing pulse at contact speed multiplier pct in StatTypeGGG.
StatTypeGGG.FreezingPulseCastSpeedPosPct = 4047
Selects freezing pulse cast speed pos pct in StatTypeGGG.
StatTypeGGG.FreezingPulseDamagePosPct = 3823
Selects freezing pulse damage pos pct in StatTypeGGG.
StatTypeGGG.FreezingPulseDamagePosPctFinalAtLongRange = 12161
Selects freezing pulse damage pos pct final at long range in StatTypeGGG.
StatTypeGGG.FreezingPulseDamagePosPctIfEnemyShatteredRecently = 5165
Selects freezing pulse damage pos pct if enemy shattered recently in StatTypeGGG.
StatTypeGGG.FreezingPulseInitialSpeedMultiplierPct = 17185
Selects freezing pulse initial speed multiplier pct in StatTypeGGG.
StatTypeGGG.FreezingPulseNumberOfAdditionalProjectiles = 5163
Selects freezing pulse number of additional projectiles in StatTypeGGG.
StatTypeGGG.FreezingPulseProjectileSpeedPosPct = 4055
Selects freezing pulse projectile speed pos pct in StatTypeGGG.
StatTypeGGG.FrenzyAndPowerChargeAddDurationMsOnCull = 12569
Selects frenzy and power charge add duration ms on cull in StatTypeGGG.
StatTypeGGG.FrenzyChargeBloodDanceArtVariation = 11228
Selects frenzy charge blood dance art variation in StatTypeGGG.
StatTypeGGG.FrenzyChargeDurationPosPctPerFrenzyCharge = 1784
Selects frenzy charge duration pos pct per frenzy charge in StatTypeGGG.
StatTypeGGG.FrenzyChargeFlameChargedHelmet = 16110
Selects frenzy charge flame charged helmet in StatTypeGGG.
StatTypeGGG.FrenzyChargeFrenzyScalingHelmetArtVariation = 15358
Selects frenzy charge frenzy scaling helmet art variation in StatTypeGGG.
StatTypeGGG.FrenzyChargeOnHitPctVsNoEvasionRating = 14487
Selects frenzy charge on hit pct vs no evasion rating in StatTypeGGG.
StatTypeGGG.FrenzyChargeOnKillPercentChanceWhileHoldingShield = 5210
Selects frenzy charge on kill percent chance while holding shield in StatTypeGGG.
StatTypeGGG.FrenzyChargeSkipConsumeChancePct = 23166
Selects frenzy charge skip consume chance pct in StatTypeGGG.
StatTypeGGG.FrenzyChargesDoNotExpire = 18787
Selects frenzy charges do not expire in StatTypeGGG.
StatTypeGGG.FrenzyDamagePosPct = 3862
Selects frenzy damage pos pct in StatTypeGGG.
StatTypeGGG.FrenzyDamagePosPctPerFrenzyCharge = 4105
Selects frenzy damage pos pct per frenzy charge in StatTypeGGG.
StatTypeGGG.FrenzyOnlyConduit = 965
Selects frenzy only conduit in StatTypeGGG.
StatTypeGGG.FrenzyPctChanceToGainAdditionalFrenzyCharge = 4106
Selects frenzy pct chance to gain additional frenzy charge in StatTypeGGG.
StatTypeGGG.FrenzySkillAttackDamagePosPctFinalPerFrenzyCharge = 9149
Selects frenzy skill attack damage pos pct final per frenzy charge in StatTypeGGG.
StatTypeGGG.FrenzySkillAttackSpeedPosPctFinalPerFrenzyCharge = 9150
Selects frenzy skill attack speed pos pct final per frenzy charge in StatTypeGGG.
StatTypeGGG.FriendlyFireNumPlayersNearby = 17052
Selects friendly fire num players nearby in StatTypeGGG.
StatTypeGGG.FrogGodNumberOfOrbsToSummon = 5685
Selects frog god number of orbs to summon in StatTypeGGG.
StatTypeGGG.FromArmourMovementSpeedPosPct = 755
Selects from armour movement speed pos pct in StatTypeGGG.
StatTypeGGG.FromArmourMovementSpeedPosPermyriadFinal = 18192
Selects from armour movement speed pos permyriad final in StatTypeGGG.
StatTypeGGG.FromAuraBearCompanionTakesPctDamageBeforeYou = 25019
Selects from aura bear companion takes pct damage before you in StatTypeGGG.
StatTypeGGG.FromCodeActiveSkillAreaOfEffectPosPctFinal = 18617
Selects from code active skill area of effect pos pct final in StatTypeGGG.
StatTypeGGG.FromCodeActiveSkillDamagePosPctFinal = 2649
Selects from code active skill damage pos pct final in StatTypeGGG.
DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.