DPB2Enum · Values and results

StatTypeGGG

Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum StatTypeGGG
Reference: DPB2 0.4.5.94Compare the DPB1 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

27287 named values

FromCodeActiveSkillDamagingAilmentEffectPosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillDamagingAilmentEffectPosPctFinal = 25299

Selects from code active skill damaging ailment effect pos pct final in StatTypeGGG.

FromCodeActiveSkillFireDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillFireDamagePosPctFinal = 18273

Selects from code active skill fire damage pos pct final in StatTypeGGG.

FromCodeActiveSkillHitDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillHitDamagePosPctFinal = 5739

Selects from code active skill hit damage pos pct final in StatTypeGGG.

FromCodeActiveSkillHitDamageStunMultiplierPosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillHitDamageStunMultiplierPosPctFinal = 26436

Selects from code active skill hit damage stun multiplier pos pct final in StatTypeGGG.

FromCodeActiveSkillSpellDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillSpellDamagePosPctFinal = 1989

Selects from code active skill spell damage pos pct final in StatTypeGGG.

FromCodeAmountOfHeatConsumed

ValueLink ↗
StatTypeGGG.FromCodeAmountOfHeatConsumed = 23275

Selects from code amount of heat consumed in StatTypeGGG.

FromCodePctChanceToBleed

ValueLink ↗
StatTypeGGG.FromCodePctChanceToBleed = 17821

Selects from code pct chance to bleed in StatTypeGGG.

FromCodePlantSkillIsWet

ValueLink ↗
StatTypeGGG.FromCodePlantSkillIsWet = 24249

Selects from code plant skill is wet in StatTypeGGG.

FromCodeSkillHasBeenCloned

ValueLink ↗
StatTypeGGG.FromCodeSkillHasBeenCloned = 26890

Selects from code skill has been cloned in StatTypeGGG.

FromDifficultyItemRarityPosPctFinalPermyriad

ValueLink ↗
StatTypeGGG.FromDifficultyItemRarityPosPctFinalPermyriad = 9895

Selects from difficulty item rarity pos pct final permyriad in StatTypeGGG.

FromDifficultyLifeAndPoisePosPctFinal

ValueLink ↗
StatTypeGGG.FromDifficultyLifeAndPoisePosPctFinal = 20711

Selects from difficulty life and poise pos pct final in StatTypeGGG.

FromGeneticsScientistMaleProjectileSpeedPosPctFinal

ValueLink ↗
StatTypeGGG.FromGeneticsScientistMaleProjectileSpeedPosPctFinal = 25351

Selects from genetics scientist male projectile speed pos pct final in StatTypeGGG.

FromLeagueItemQuantityPosPctPermyriad

ValueLink ↗
StatTypeGGG.FromLeagueItemQuantityPosPctPermyriad = 19879

Selects from league item quantity pos pct permyriad in StatTypeGGG.

FromLeagueItemRarityPosPct

ValueLink ↗
StatTypeGGG.FromLeagueItemRarityPosPct = 25388

Selects from league item rarity pos pct in StatTypeGGG.

FromLeagueItemRarityPosPctPermyriad

ValueLink ↗
StatTypeGGG.FromLeagueItemRarityPosPctPermyriad = 19877

Selects from league item rarity pos pct permyriad in StatTypeGGG.

FromLeagueItemRarityPosPctPermyriadIfPossessed

ValueLink ↗
StatTypeGGG.FromLeagueItemRarityPosPctPermyriadIfPossessed = 21711

Selects from league item rarity pos pct permyriad if possessed in StatTypeGGG.

FromLeagueItemRarityPosPctPermyriadIfTouched

ValueLink ↗
StatTypeGGG.FromLeagueItemRarityPosPctPermyriadIfTouched = 21712

Selects from league item rarity pos pct permyriad if touched in StatTypeGGG.

FromQualityBrandActivationRatePosPctFinalIf75PctAttachedDurationExpired

ValueLink ↗
StatTypeGGG.FromQualityBrandActivationRatePosPctFinalIf75PctAttachedDurationExpired = 12082

Selects from quality brand activation rate pos pct final if75 pct attached duration expired in StatTypeGGG.

FromSelfMaximumAddedAttackChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackChaosDamageTaken = 15889

Selects from self maximum added attack chaos damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackColdDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackColdDamageTaken = 15869

Selects from self maximum added attack cold damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackFireDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackFireDamageTaken = 15867

Selects from self maximum added attack fire damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackLightningDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackLightningDamageTaken = 15871

Selects from self maximum added attack lightning damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackPhysicalDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackPhysicalDamageTaken = 15865

Selects from self maximum added attack physical damage taken in StatTypeGGG.

FromSelfMaximumAddedChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedChaosDamageTaken = 7897

Selects from self maximum added chaos damage taken in StatTypeGGG.

FromSelfMaximumAddedColdDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedColdDamageTaken = 15875

Selects from self maximum added cold damage taken in StatTypeGGG.

FromSelfMaximumAddedColdDamageTakenPerFrenzyCharge

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedColdDamageTakenPerFrenzyCharge = 15881

Selects from self maximum added cold damage taken per frenzy charge in StatTypeGGG.

FromSelfMaximumAddedFireDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedFireDamageTaken = 15873

Selects from self maximum added fire damage taken in StatTypeGGG.

FromSelfMaximumAddedLightningDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedLightningDamageTaken = 15877

Selects from self maximum added lightning damage taken in StatTypeGGG.

FromSelfMaximumAddedPhysicalDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedPhysicalDamageTaken = 11572

Selects from self maximum added physical damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackChaosDamageTaken = 15888

Selects from self minimum added attack chaos damage taken in StatTypeGGG.

DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.