StatTypeGGG.HeistJobDeceptionAvoidAlarmChancePctOnOpenChest = 12231
Selects heist job deception avoid alarm chance pct on open chest in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.HeistJobDeceptionAvoidAlarmChancePctOnOpenChest = 12231
Selects heist job deception avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobDeceptionLevelPos = 11701
Selects heist job deception level pos in StatTypeGGG.
StatTypeGGG.HeistJobDeceptionSpeedPosPct = 11710
Selects heist job deception speed pos pct in StatTypeGGG.
StatTypeGGG.HeistJobDemolitionAvoidAlarmChancePctOnOpenChest = 12227
Selects heist job demolition avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobDemolitionLevelPos = 11697
Selects heist job demolition level pos in StatTypeGGG.
StatTypeGGG.HeistJobDemolitionNoAlertMultiplier = 12221
Selects heist job demolition no alert multiplier in StatTypeGGG.
StatTypeGGG.HeistJobDemolitionSpeedPosPct = 11692
Selects heist job demolition speed pos pct in StatTypeGGG.
StatTypeGGG.HeistJobEngineeringAvoidAlarmChancePctOnOpenChest = 12232
Selects heist job engineering avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobEngineeringLevelPos = 11702
Selects heist job engineering level pos in StatTypeGGG.
StatTypeGGG.HeistJobEngineeringNoAlertMultiplier = 12223
Selects heist job engineering no alert multiplier in StatTypeGGG.
StatTypeGGG.HeistJobEngineeringSpeedPosPct = 11709
Selects heist job engineering speed pos pct in StatTypeGGG.
StatTypeGGG.HeistJobLevelPos = 12218
Selects heist job level pos in StatTypeGGG.
StatTypeGGG.HeistJobLockpickingAvoidAlarmChancePctOnOpenChest = 12224
Selects heist job lockpicking avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobLockpickingLevelPos = 11694
Selects heist job lockpicking level pos in StatTypeGGG.
StatTypeGGG.HeistJobLockpickingNoAlertMultiplier = 12219
Selects heist job lockpicking no alert multiplier in StatTypeGGG.
StatTypeGGG.HeistJobLockpickingSpeedPosPct = 11691
Selects heist job lockpicking speed pos pct in StatTypeGGG.
StatTypeGGG.HeistJobPerceptionAvoidAlarmChancePctOnOpenChest = 12226
Selects heist job perception avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobPerceptionLevelPos = 11696
Selects heist job perception level pos in StatTypeGGG.
StatTypeGGG.HeistJobPerceptionSpeedPosPct = 11706
Selects heist job perception speed pos pct in StatTypeGGG.
StatTypeGGG.HeistJobTrapDisarmamentAvoidAlarmChancePctOnOpenChest = 12229
Selects heist job trap disarmament avoid alarm chance pct on open chest in StatTypeGGG.
StatTypeGGG.HeistJobTrapDisarmamentLevelPos = 11699
Selects heist job trap disarmament level pos in StatTypeGGG.
StatTypeGGG.HeistJobTrapDisarmamentSpeedPosPct = 11693
Selects heist job trap disarmament speed pos pct in StatTypeGGG.
StatTypeGGG.HeistLockdownIsInstant = 11871
Selects heist lockdown is instant in StatTypeGGG.
StatTypeGGG.HeistMonsterLifePosPctFinalFromSextant = 14935
Selects heist monster life pos pct final from sextant in StatTypeGGG.
StatTypeGGG.HeistMonsterSpawnerAliveLimitPosPct = 11853
Selects heist monster spawner alive limit pos pct in StatTypeGGG.
StatTypeGGG.HeistNenetScoutsNearbyPatrolsAndMiniBosses = 11949
Selects heist nenet scouts nearby patrols and mini bosses in StatTypeGGG.
StatTypeGGG.HeistNpcBlueprintRevealCostPosPct = 11948
Selects heist npc blueprint reveal cost pos pct in StatTypeGGG.
StatTypeGGG.HeistNpcContractGeneratesGiannaIntelligence = 11947
Selects heist npc contract generates gianna intelligence in StatTypeGGG.
StatTypeGGG.HeistNpcContractGeneratesNilesIntelligence = 11946
Selects heist npc contract generates niles intelligence in StatTypeGGG.
StatTypeGGG.HeistNpcDisplayHuckCombat = 12338
Selects heist npc display huck combat in StatTypeGGG.
DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.