StatTypeGGG.MainHandMaximumAddedPhysicalDamageVsIgnitedEnemies = 6682
Selects main hand maximum added physical damage vs ignited enemies in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.MainHandMaximumAddedPhysicalDamageVsIgnitedEnemies = 6682
Selects main hand maximum added physical damage vs ignited enemies in StatTypeGGG.
StatTypeGGG.MainHandMaximumAttackDistance = 1229
Selects main hand maximum attack distance in StatTypeGGG.
StatTypeGGG.MainHandMaximumChaosDamage = 268
Selects main hand maximum chaos damage in StatTypeGGG.
StatTypeGGG.MainHandMaximumColdDamage = 256
Selects main hand maximum cold damage in StatTypeGGG.
StatTypeGGG.MainHandMaximumEdictDeclaration = 23498
Selects main hand maximum edict declaration in StatTypeGGG.
StatTypeGGG.MainHandMaximumFireDamage = 260
Selects main hand maximum fire damage in StatTypeGGG.
StatTypeGGG.MainHandMaximumLightningDamage = 264
Selects main hand maximum lightning damage in StatTypeGGG.
StatTypeGGG.MainHandMaximumPhysicalDamage = 272
Selects main hand maximum physical damage in StatTypeGGG.
StatTypeGGG.MainHandMaximumTotalDamage = 658
Selects main hand maximum total damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumAddedChaosDamageVsEnemiesWith5PosPoisons = 6015
Selects main hand minimum added chaos damage vs enemies with5 pos poisons in StatTypeGGG.
StatTypeGGG.MainHandMinimumAddedFireDamageToHitsVsBlindedEnemies = 7201
Selects main hand minimum added fire damage to hits vs blinded enemies in StatTypeGGG.
StatTypeGGG.MainHandMinimumAddedFireDamageVsBleedingEnemies = 6683
Selects main hand minimum added fire damage vs bleeding enemies in StatTypeGGG.
StatTypeGGG.MainHandMinimumAddedPhysicalDamageVsIgnitedEnemies = 6681
Selects main hand minimum added physical damage vs ignited enemies in StatTypeGGG.
StatTypeGGG.MainHandMinimumAttackDistance = 314
Selects main hand minimum attack distance in StatTypeGGG.
StatTypeGGG.MainHandMinimumChaosDamage = 267
Selects main hand minimum chaos damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumColdDamage = 255
Selects main hand minimum cold damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumFireDamage = 259
Selects main hand minimum fire damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumLightningDamage = 263
Selects main hand minimum lightning damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumPhysicalDamage = 271
Selects main hand minimum physical damage in StatTypeGGG.
StatTypeGGG.MainHandMinimumTotalDamage = 657
Selects main hand minimum total damage in StatTypeGGG.
StatTypeGGG.MainHandMtxColdIronPointHitEffectVariation = 15494
Selects main hand mtx cold iron point hit effect variation in StatTypeGGG.
StatTypeGGG.MainHandMtxCosprisMaliceBattlePassThreeTriggerEffects = 15537
Selects main hand mtx cospris malice battle pass three trigger effects in StatTypeGGG.
StatTypeGGG.MainHandMtxMirageWeaponEffect = 25245
Selects main hand mtx mirage weapon effect in StatTypeGGG.
StatTypeGGG.MainHandMtxTreasureExplosionOnKill = 15408
Selects main hand mtx treasure explosion on kill in StatTypeGGG.
StatTypeGGG.MainHandMtxWeaponEffectSoulStunEffect = 15282
Selects main hand mtx weapon effect soul stun effect in StatTypeGGG.
StatTypeGGG.MainHandMtxWeaponTrailCloneEffect = 25242
Selects main hand mtx weapon trail clone effect in StatTypeGGG.
StatTypeGGG.MainHandNoCriticalStrikeMultiplier = 20409
Selects main hand no critical strike multiplier in StatTypeGGG.
StatTypeGGG.MainHandNonSkillPhysicalDamagePctToConvertToARandomElement = 7320
Selects main hand non skill physical damage pct to convert to a random element in StatTypeGGG.
StatTypeGGG.MainHandNumberOfTimesDamageIsDoubled = 3947
Selects main hand number of times damage is doubled in StatTypeGGG.
StatTypeGGG.MainHandPctChanceToTriggerMoltenShowerOnHitPer25Strength = 26193
Selects main hand pct chance to trigger molten shower on hit per25 strength in StatTypeGGG.
DPB2 0.4.5.94 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.