StatTypeGGG.PhantasmGrantBuffMaximumAddedPhysicalDamage = 10096
Selects phantasm grant buff maximum added physical damage in StatTypeGGG.
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.PhantasmGrantBuffMaximumAddedPhysicalDamage = 10096
Selects phantasm grant buff maximum added physical damage in StatTypeGGG.
StatTypeGGG.PhantasmGrantBuffMinimumAddedPhysicalDamage = 10095
Selects phantasm grant buff minimum added physical damage in StatTypeGGG.
StatTypeGGG.PhantasmMaximumAddedPhysicalDamageToGrant = 10094
Selects phantasm maximum added physical damage to grant in StatTypeGGG.
StatTypeGGG.PhantasmMinimumAddedPhysicalDamageToGrant = 10093
Selects phantasm minimum added physical damage to grant in StatTypeGGG.
StatTypeGGG.PhantasmRefreshDurationOnHitVsUniquePctChance = 11226
Selects phantasm refresh duration on hit vs unique pct chance in StatTypeGGG.
StatTypeGGG.PhantasmalEyeSpawnChanceOnHitPctAgainstRareUnique = 22803
Selects phantasmal eye spawn chance on hit pct against rare unique in StatTypeGGG.
StatTypeGGG.PhantasmalEyeSpawnSurpassingChanceOnKillPctPerMonsterPower = 22804
Selects phantasmal eye spawn surpassing chance on kill pct per monster power in StatTypeGGG.
StatTypeGGG.PhaseOnVaalSkillUseDurationMs = 2711
Selects phase on vaal skill use duration ms in StatTypeGGG.
StatTypeGGG.PhaseRunMeleePhysicalDamagePosPctFinal = 625
Selects phase run melee physical damage pos pct final in StatTypeGGG.
StatTypeGGG.PhaseRunPctChanceToNotConsumeFrenzyCharges = 4215
Selects phase run pct chance to not consume frenzy charges in StatTypeGGG.
StatTypeGGG.PhaseRunPctChanceToNotReplaceBuffOnSkillUse = 11808
Selects phase run pct chance to not replace buff on skill use in StatTypeGGG.
StatTypeGGG.PhaseRunSkillEffectDurationPosPct = 4319
Selects phase run skill effect duration pos pct in StatTypeGGG.
StatTypeGGG.PhaseThroughObjects = 1846
Selects phase through objects in StatTypeGGG.
StatTypeGGG.PhaseThroughObjectsWhileSpider = 4814
Selects phase through objects while spider in StatTypeGGG.
StatTypeGGG.PhasingFor4SecondsOnKillPct = 3568
Selects phasing for4 seconds on kill pct in StatTypeGGG.
StatTypeGGG.PhasingIfBlockedRecently = 9881
Selects phasing if blocked recently in StatTypeGGG.
StatTypeGGG.PhasingOnRampageThresholdMs = 2329
Selects phasing on rampage threshold ms in StatTypeGGG.
StatTypeGGG.PhasingOnTrapTriggeredByAnEnemyMs = 5335
Selects phasing on trap triggered by an enemy ms in StatTypeGGG.
StatTypeGGG.PhasingPctFor3SecondsOnTrapTriggeredByAnEnemy = 4556
Selects phasing pct for3 seconds on trap triggered by an enemy in StatTypeGGG.
StatTypeGGG.PhasingWithVisual = 12983
Selects phasing with visual in StatTypeGGG.
StatTypeGGG.PhylacteryCanOnlyContainNonUniqueJewel = 21474
Selects phylactery can only contain non unique jewel in StatTypeGGG.
StatTypeGGG.PhylacteryJewelSocketEffectPosPct = 21473
Selects phylactery jewel socket effect pos pct in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapBaseIntervalDurationMs = 7269
Selects phys cascade trap base interval duration ms in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapCooldownSpeedPosPct = 7265
Selects phys cascade trap cooldown speed pos pct in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapDamagePosPct = 7264
Selects phys cascade trap damage pos pct in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapDurationPosPct = 7266
Selects phys cascade trap duration pos pct in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapIntervalDurationMs = 7270
Selects phys cascade trap interval duration ms in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapNumberOfAdditionalCascades = 7268
Selects phys cascade trap number of additional cascades in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapNumberOfCascades = 7267
Selects phys cascade trap number of cascades in StatTypeGGG.
StatTypeGGG.PhysCascadeTrapRangePosPct = 9788
Selects phys cascade trap range pos pct in StatTypeGGG.
DPB2 0.4.5.102 · Reference reviewed 2026-10-25. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.